GHOST: Add new interface to manage offscreen contexts.
Offscreen contexts are not attached to a window and can only be used for rendering to frambuffer objects. CGL implementation : Brecht Van Lommel (brecht) GLX implementation : Clément Foucault (fclem) WGL implementation : Germano Cavalcante (mano-wii) Other implementation are just place holder for now.
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@@ -36,6 +36,7 @@
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#define __GHOST_ISYSTEM_H__
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#include "GHOST_Types.h"
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#include "GHOST_IContext.h"
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#include "GHOST_ITimerTask.h"
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#include "GHOST_IWindow.h"
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@@ -261,6 +262,20 @@ public:
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*/
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virtual GHOST_TSuccess disposeWindow(GHOST_IWindow *window) = 0;
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/**
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* Create a new offscreen context.
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* Never explicitly delete the context, use disposeContext() instead.
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* \return The new context (or 0 if creation failed).
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*/
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virtual GHOST_IContext *createOffscreenContext() = 0;
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/**
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* Dispose of a context.
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* \param context Pointer to the context to be disposed.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess disposeContext(GHOST_IContext *context) = 0;
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/**
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* Returns whether a window is valid.
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* \param window Pointer to the window to be checked.
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