Cleanup: split GPU_batch
Split out presets and utilities for creating batches. These functions are quite specialized and not related to typical usage.
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source/blender/gpu/GPU_batch_utils.h
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40
source/blender/gpu/GPU_batch_utils.h
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __GPU_BATCH_UTILS_H__
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#define __GPU_BATCH_UTILS_H__
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struct rctf;
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#include "BLI_compiler_attrs.h"
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#include "BLI_sys_types.h"
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/* gpu_batch_utils.c */
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struct Gwn_Batch *GPU_batch_tris_from_poly_2d_encoded(
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const uchar *polys_flat, uint polys_flat_len, const struct rctf *rect
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) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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struct Gwn_Batch *GPU_batch_wire_from_poly_2d_encoded(
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const uchar *polys_flat, uint polys_flat_len, const struct rctf *rect
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) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
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/* Only use by draw manager. Use the presets function instead for interface. */
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struct Gwn_Batch *gpu_batch_sphere(int lat_res, int lon_res) ATTR_WARN_UNUSED_RESULT;
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#endif /* __GPU_BATCH_UTILS_H__ */
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