OpenGL: use PRIM instead of GL enum everywhere else
Well, everywhere that uses Gawain for drawing. Places that call OpenGL directly still use GL enums. Part of T49043
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@@ -287,7 +287,7 @@ GPUFX *GPU_fx_compositor_create(void)
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VertexBuffer_set_attrib(vbo, pos, i, fullscreencos[i]);
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VertexBuffer_set_attrib(vbo, uvs, i, fullscreenuvs[i]);
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}
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fx->quad_batch = Batch_create(GL_TRIANGLE_STRIP, vbo, NULL);
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fx->quad_batch = Batch_create(PRIM_TRIANGLE_STRIP, vbo, NULL);
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/* Point Buffer */
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static VertexFormat format_point = {0};
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@@ -299,7 +299,7 @@ GPUFX *GPU_fx_compositor_create(void)
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VertexBuffer *vbo_point = VertexBuffer_create_with_format(&format_point);
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VertexBuffer_allocate_data(vbo_point, 1);
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VertexBuffer_set_attrib(vbo_point, dummy_attrib, 0, &dummy);
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fx->point_batch = Batch_create(GL_POINTS, vbo_point, NULL);
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fx->point_batch = Batch_create(PRIM_POINTS, vbo_point, NULL);
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return fx;
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}
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