use const pointers for file loading and booleans for animation system return values passed as pointers.
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@@ -155,14 +155,14 @@ bool GPC_Engine::Start(const char *filename)
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}
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bool GPC_Engine::Start(unsigned char *blenderDataBuffer,
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unsigned int blenderDataBufferSize)
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bool GPC_Engine::Start(const void *blenderDataBuffer,
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unsigned int blenderDataBufferSize)
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{
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ReportList reports;
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BlendFileData *bfd;
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BKE_reports_init(&reports, RPT_STORE);
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bfd= BLO_read_from_memory(blenderDataBuffer, blenderDataBufferSize, &reports);
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bfd = BLO_read_from_memory(blenderDataBuffer, blenderDataBufferSize, &reports);
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BKE_reports_clear(&reports);
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if (!bfd) {
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