Blender Internal: Tweak GLSL preview of the spot lamp to use shadow buffer also for ray shadows, to solve inconsistency with the sun lamp.
This commit is contained in:
@@ -1779,7 +1779,7 @@ GPULamp *GPU_lamp_from_blender(Scene *scene, Object *ob, Object *par)
|
||||
la = ob->data;
|
||||
gpu_lamp_from_blender(scene, ob, par, la, lamp);
|
||||
|
||||
if ((la->type==LA_SPOT && (la->mode & LA_SHAD_BUF)) || (la->type==LA_SUN && (la->mode & LA_SHAD_RAY))) {
|
||||
if ((la->type==LA_SPOT && (la->mode & (LA_SHAD_BUF | LA_SHAD_RAY))) || (la->type==LA_SUN && (la->mode & LA_SHAD_RAY))) {
|
||||
/* opengl */
|
||||
lamp->fb = GPU_framebuffer_create();
|
||||
if (!lamp->fb) {
|
||||
|
||||
Reference in New Issue
Block a user