== Bug Fixes ==

[ #6620 ] Problems to select faceloops in Select Only Visible mode
[ #6131 ] Vertex snapping broken in shaded face + edge select mode

Second bug was already "fixed", but that caused the other problem. Forced me to look more deeply into it find the real cause. So, faceloop problem is fixed by revert, the other is fixed by drawing vertice selection colors when in transform (previously was only when vert select was on).
This commit is contained in:
2007-05-01 23:03:17 +00:00
parent aa7d7103b1
commit 0b0f0b0ffb
2 changed files with 5 additions and 16 deletions

View File

@@ -4403,7 +4403,8 @@ void draw_object_backbufsel(Object *ob)
// we draw edges always, for loop (select) tools
em_wireoffs= bbs_mesh_wire(dm, em_solidoffs);
if(G.scene->selectmode & SCE_SELECT_VERTEX)
// we draw verts if vert select mode or if in transform (for snap).
if(G.scene->selectmode & SCE_SELECT_VERTEX || G.moving & G_TRANSFORM_EDIT)
em_vertoffs= bbs_mesh_verts(dm, em_wireoffs);
else em_vertoffs= em_wireoffs;