bugfix - running scriptlinks did not initialize the armature weakref dict, thanks for finding caedes!

this bug is in 2.45 but can work around by setting it manually
---
import sys as pysys
try:
	pysys.modules['__main__'].__arm_weakrefs
except:
	pysys.modules['__main__'].__arm_weakrefs = {}
---

changed how draw modes work - when displaying textured meshes in editmode, only draw selected edges when "Edge Draw" is not enabled. this makes it easy to see the texture/mapping without edges getting in the way.
This means editmode can draw like UV/Face mode did when "Draw Edges" was disabled.

Also made the active vert/edge/face color themeable, still need to set the default to somthing other then pink.
This commit is contained in:
2007-09-23 22:02:18 +00:00
parent 0096d180b9
commit 0b24ca19ff
6 changed files with 70 additions and 40 deletions

View File

@@ -1915,7 +1915,12 @@ void BPY_do_pyscript( ID * id, short event )
/* invalid scriptlinks (new .blend was just loaded), return */
if( during_slink < 0 )
return;
if( !setup_armature_weakrefs()){
printf("Oops - weakref dict\n");
return;
}
/* tell we're running a scriptlink. The sum also tells if this script
* is running nested inside another. Blender.Load needs this info to
* avoid trouble with invalid slink pointers. */