Bugfix/feat request... in textured view mode the Build Effect didnt show.
This commit is contained in:
@@ -59,14 +59,15 @@
|
||||
#include "DNA_view3d_types.h"
|
||||
|
||||
#include "BKE_bmfont.h"
|
||||
#include "BKE_main.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_image.h"
|
||||
#include "BKE_property.h"
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_displist.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_effect.h"
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_image.h"
|
||||
#include "BKE_main.h"
|
||||
#include "BKE_material.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_object.h"
|
||||
#include "BKE_property.h"
|
||||
|
||||
#include "BIF_resources.h"
|
||||
#include "BIF_gl.h"
|
||||
@@ -891,7 +892,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
|
||||
bProperty *prop = get_property(ob, "Text");
|
||||
int editing= (G.f & (G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT)) && (ob==((G.scene->basact) ? (G.scene->basact->object) : 0));
|
||||
MVert *mvert=NULL;
|
||||
int totface;
|
||||
int start=0, totface;
|
||||
|
||||
if(mesh_uses_displist(me) && editing==0) {
|
||||
DispList *dl= find_displist(&me->disp, DL_MESH);
|
||||
@@ -911,7 +912,10 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
|
||||
DispList *dl= find_displist(&ob->disp, DL_VERTS);
|
||||
if (dl) extverts= dl->verts;
|
||||
|
||||
/* although buildvars are not supported in engine, they're in Blender... */
|
||||
totface= me->totface;
|
||||
set_buildvars(ob, &start, &totface);
|
||||
|
||||
mvert= me->mvert;
|
||||
mface= me->mface;
|
||||
tface= me->tface;
|
||||
@@ -920,7 +924,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
|
||||
// tface can be NULL
|
||||
if(tface==NULL) {
|
||||
|
||||
for (a=0; a<totface; a++) {
|
||||
for (a=start; a<totface; a++) {
|
||||
int v1idx, v2idx, v3idx, v4idx, mf_smooth, matnr;
|
||||
float *v1, *v2, *v3, *v4;
|
||||
MFace *mf= &mface[a];
|
||||
@@ -979,7 +983,8 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
|
||||
}
|
||||
}
|
||||
else { // has tfaces
|
||||
for (a=0; a<totface; a++, tface++) {
|
||||
tface+= start;
|
||||
for (a=start; a<totface; a++, tface++) {
|
||||
int v1idx, v2idx, v3idx, v4idx, mf_smooth, matnr, badtex;
|
||||
float *v1, *v2, *v3, *v4;
|
||||
MFace *mf= &mface[a];
|
||||
|
||||
Reference in New Issue
Block a user