Cleanup: use post increment/decrement

When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
This commit is contained in:
2019-09-08 00:12:26 +10:00
parent ab823176d3
commit 0b2d1badec
217 changed files with 1114 additions and 1114 deletions

View File

@@ -2220,8 +2220,8 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(ar),
/* Do stipple cross with geometry */
immBegin(GPU_PRIM_LINES, 7 * 2 * 2);
float pos_sel[8] = {-10.0f, -7.0f, -4.0f, -1.0f, 2.0f, 5.0f, 8.0f, 11.0f};
for (int axe = 0; axe < 2; ++axe) {
for (int i = 0; i < 7; ++i) {
for (int axe = 0; axe < 2; axe++) {
for (int i = 0; i < 7; i++) {
float x1 = pos_sel[i] * (1 - axe);
float y1 = pos_sel[i] * axe;
float x2 = pos_sel[i + 1] * (1 - axe);