Changes to "Face Select" mode
* Does not indicate that UV's exist, nor does it add UV's when used. * Only accessible for texturepaint, vertexpaint and weightpaint from a button in the header (Paint Selection Mask) * Not accessible from the mode menu, this is only an option that applies to paint modes. This dosnt effect DNA, face select (G_FACESELECT) can be enabled at any time but is only used when paint modes are enabled. Other changes * UKey is uv unwrap in editmode, Ukey for undo was editmode only anyway. * UVCalc in editmode adds a UV Layer if there is not one alredy. * texture draw in editmode does not draw the face dots (they are get in the way of texturing) * some missing updates were added. * removed manipulator from when paint modes are enabled since the manipulator is not drawn in the 3d view.
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@@ -6925,7 +6925,7 @@ static PyObject *Mesh_removeLayer_internal( BPy_Mesh * self, PyObject * value, i
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if(type == CD_MCOL && (G.f & G_VERTEXPAINT))
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G.f &= ~G_VERTEXPAINT; /* get out of vertexpaint mode */
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if(type == CD_MTFACE && (G.f & G_FACESELECT))
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set_faceselect(); /* get out of faceselect mode */
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G.f |= ~G_FACESELECT; /* get out of faceselect mode */
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}
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}
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