Py API (GSoC): Second merging commit

Rough summary of fixes/changes:
- Blender Py API: GameLogic -> bge.logic
- Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs.
- Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b]
- Py API: Renaming _owner attribute of mathutils classes to owner.
- Fix some minor errors in mathutils and blf.
- Enabling game engine autoplay again based on a patch by Dalai:
  * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error.
  * The 3D view are is made fullscreen.
  * Quad view, header, properties and toolbox panel are all hidden to get the maximum view.
  * If the game engine full screen setting is set, the game starts in fullscreen.
- Fix for ipo conversion on file transition in the game engine.
This commit is contained in:
2010-08-16 12:14:09 +00:00
parent 25fec1592e
commit 0be08725ad
28 changed files with 643 additions and 321 deletions

View File

@@ -508,7 +508,8 @@ static char Vector_angle_doc[] =
" :arg other: another vector to compare the angle with\n"
" :type other: :class:`Vector`\n"
" :arg fallback: return this value when the angle cant be calculated (zero length vector)\n"
" :return angle: angle in radians or fallback when given\n"
" :type fallback: any\n"
" :return: angle in radians or fallback when given\n"
" :rtype: float\n"
"\n"
" .. note:: Zero length vectors raise an :exc:`AttributeError`.\n";
@@ -607,8 +608,9 @@ static char Vector_Project_doc[] =
"\n"
" Return the projection of this vector onto the *other*.\n"
"\n"
" :arg other: second vector.\n"
" :type other: :class:`Vector`\n"
" :return projection: the parallel projection vector\n"
" :return: the parallel projection vector\n"
" :rtype: :class:`Vector`\n";
static PyObject *Vector_Project(VectorObject *self, VectorObject *value)
@@ -1601,7 +1603,7 @@ static PyGetSetDef Vector_getseters[] = {
{"length", (getter)Vector_getLength, (setter)Vector_setLength, "Vector Length.\n\n:type: float", NULL},
{"magnitude", (getter)Vector_getLength, (setter)Vector_setLength, "Vector Length.\n\n:type: float", NULL},
{"is_wrapped", (getter)BaseMathObject_getWrapped, (setter)NULL, BaseMathObject_Wrapped_doc, NULL},
{"_owner", (getter)BaseMathObject_getOwner, (setter)NULL, BaseMathObject_Owner_doc, NULL},
{"owner", (getter)BaseMathObject_getOwner, (setter)NULL, BaseMathObject_Owner_doc, NULL},
/* autogenerated swizzle attrs, see python script below */
{"xx", (getter)Vector_getSwizzle, (setter)NULL, NULL, SET_INT_IN_POINTER(((0|SWIZZLE_VALID_AXIS) | ((0|SWIZZLE_VALID_AXIS)<<SWIZZLE_BITS_PER_AXIS)))}, // 36