RNA/button tweaks:

* Texture -> renamed 'no rgb' to 'rgb to intensity' (btw it's not just for
 image textures )

* Render -> stamp closed by default - not taking effect, because saved in 
.B.blend. How do we fix this? 

* Material -> removed 'Buffer Bias' dependency - it's for receiving shadows,
not casting them

* Material -> Ray Shadow bias renamed 'Auto Ray bias' - switches between an
 automatically calculated value vs the specified value
This commit is contained in:
2009-07-14 04:13:04 +00:00
parent 8f98c5e873
commit 0bfc98706e
6 changed files with 17 additions and 18 deletions

View File

@@ -142,14 +142,12 @@ class MATERIAL_PT_options(MaterialButtonsPanel):
sub.itemR(mat, "cast_shadows_only", text="Cast Only")
sub.itemR(mat, "shadow_casting_alpha", text="Casting Alpha", slider=True)
sub.itemR(mat, "ray_shadow_bias")
sub.itemR(mat, "ray_shadow_bias", text="Auto Ray Bias")
colsub = sub.column()
colsub.active = mat.ray_shadow_bias
colsub.itemR(mat, "shadow_ray_bias", text="Raytracing Bias")
colsub.active = not mat.ray_shadow_bias
colsub.itemR(mat, "shadow_ray_bias", text="Ray Shadow Bias")
sub.itemR(mat, "cast_buffer_shadows")
colsub = sub.column()
colsub.active = mat.cast_buffer_shadows
colsub.itemR(mat, "shadow_buffer_bias", text="Buffer Bias")
sub.itemR(mat, "shadow_buffer_bias", text="Buffer Bias")
class MATERIAL_PT_diffuse(MaterialButtonsPanel):
__idname__= "MATERIAL_PT_diffuse"