RNA/button tweaks:

* Texture -> renamed 'no rgb' to 'rgb to intensity' (btw it's not just for
 image textures )

* Render -> stamp closed by default - not taking effect, because saved in 
.B.blend. How do we fix this? 

* Material -> removed 'Buffer Bias' dependency - it's for receiving shadows,
not casting them

* Material -> Ray Shadow bias renamed 'Auto Ray bias' - switches between an
 automatically calculated value vs the specified value
This commit is contained in:
2009-07-14 04:13:04 +00:00
parent 8f98c5e873
commit 0bfc98706e
6 changed files with 17 additions and 18 deletions

View File

@@ -270,9 +270,9 @@ static void rna_def_mtex(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Negate", "Inverts the values of the texture to reverse its effect.");
RNA_def_property_update(prop, NC_TEXTURE, NULL);
prop= RNA_def_property(srna, "no_rgb", PROP_BOOLEAN, PROP_NONE);
prop= RNA_def_property(srna, "rgb_to_intensity", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "texflag", MTEX_RGBTOINT);
RNA_def_property_ui_text(prop, "No RGB", "Converts texture RGB values to intensity (gray) values.");
RNA_def_property_ui_text(prop, "RGB to Intensity", "Converts texture RGB values to intensity (gray) values.");
RNA_def_property_update(prop, NC_TEXTURE, NULL);
prop= RNA_def_property(srna, "default_value", PROP_FLOAT, PROP_VECTOR);