RNA/button tweaks:
* Texture -> renamed 'no rgb' to 'rgb to intensity' (btw it's not just for image textures ) * Render -> stamp closed by default - not taking effect, because saved in .B.blend. How do we fix this? * Material -> removed 'Buffer Bias' dependency - it's for receiving shadows, not casting them * Material -> Ray Shadow bias renamed 'Auto Ray bias' - switches between an automatically calculated value vs the specified value
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@@ -270,9 +270,9 @@ static void rna_def_mtex(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Negate", "Inverts the values of the texture to reverse its effect.");
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RNA_def_property_update(prop, NC_TEXTURE, NULL);
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prop= RNA_def_property(srna, "no_rgb", PROP_BOOLEAN, PROP_NONE);
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prop= RNA_def_property(srna, "rgb_to_intensity", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "texflag", MTEX_RGBTOINT);
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RNA_def_property_ui_text(prop, "No RGB", "Converts texture RGB values to intensity (gray) values.");
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RNA_def_property_ui_text(prop, "RGB to Intensity", "Converts texture RGB values to intensity (gray) values.");
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RNA_def_property_update(prop, NC_TEXTURE, NULL);
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prop= RNA_def_property(srna, "default_value", PROP_FLOAT, PROP_VECTOR);
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