- commented out the #ifdef APPLE for closing renderwindow.
this only works with compiling GHOST again!
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@@ -352,11 +352,11 @@ static void renderwin_handler(Window *win, void *user_data, short evt, short val
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}
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else if (evt==REDRAW) {
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renderwin_draw(rw, 0);
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#ifndef __APPLE__
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// #ifndef __APPLE__
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}
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else if (evt==WINCLOSE) {
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BIF_close_render_display();
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#endif
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// #endif
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}
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else if (evt==INPUTCHANGE) {
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rw->active= val;
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@@ -785,9 +785,9 @@ static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
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renderwin_init_display_cb();
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}
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else {
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#ifndef __APPLE__
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// #ifndef __APPLE__
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BIF_close_render_display();
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#endif
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// #endif
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RE_set_initrenderdisplay_callback(renderview_init_display_cb);
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RE_set_clearrenderdisplay_callback(NULL);
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RE_set_renderdisplay_callback(renderview_progress_display_cb);
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