- commented out the #ifdef APPLE for closing renderwindow.

this only works with compiling GHOST again!
This commit is contained in:
2003-10-25 13:27:12 +00:00
parent 4d156ec195
commit 0c00846c65

View File

@@ -352,11 +352,11 @@ static void renderwin_handler(Window *win, void *user_data, short evt, short val
} }
else if (evt==REDRAW) { else if (evt==REDRAW) {
renderwin_draw(rw, 0); renderwin_draw(rw, 0);
#ifndef __APPLE__ // #ifndef __APPLE__
} }
else if (evt==WINCLOSE) { else if (evt==WINCLOSE) {
BIF_close_render_display(); BIF_close_render_display();
#endif // #endif
} }
else if (evt==INPUTCHANGE) { else if (evt==INPUTCHANGE) {
rw->active= val; rw->active= val;
@@ -785,9 +785,9 @@ static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
renderwin_init_display_cb(); renderwin_init_display_cb();
} }
else { else {
#ifndef __APPLE__ // #ifndef __APPLE__
BIF_close_render_display(); BIF_close_render_display();
#endif // #endif
RE_set_initrenderdisplay_callback(renderview_init_display_cb); RE_set_initrenderdisplay_callback(renderview_init_display_cb);
RE_set_clearrenderdisplay_callback(NULL); RE_set_clearrenderdisplay_callback(NULL);
RE_set_renderdisplay_callback(renderview_progress_display_cb); RE_set_renderdisplay_callback(renderview_progress_display_cb);