Cleanup: VSE effect relationship checking
Use `SEQ_relation_is_effect_of_strip` for checking effect-input relationship where this is applicable.
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@@ -20,6 +20,7 @@
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#include "BKE_scene.h"
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#include "SEQ_iterator.h"
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#include "SEQ_relations.h"
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#include "SEQ_render.h"
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#include "SEQ_time.h"
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#include "render.h"
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@@ -241,15 +242,6 @@ static void collection_filter_channel_up_to_incl(SeqCollection *collection, cons
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}
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}
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static bool seq_is_effect_of(const Sequence *seq_effect, const Sequence *possibly_input)
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{
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if (seq_effect->seq1 == possibly_input || seq_effect->seq2 == possibly_input ||
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seq_effect->seq3 == possibly_input) {
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return true;
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}
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return false;
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}
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/* Check if seq must be rendered. This depends on whole stack in some cases, not only seq itself.
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* Order of applying these conditions is important. */
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static bool must_render_strip(const Sequence *seq, SeqCollection *strips_at_timeline_frame)
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@@ -262,7 +254,8 @@ static bool must_render_strip(const Sequence *seq, SeqCollection *strips_at_time
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return false;
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}
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if ((seq_iter->type & SEQ_TYPE_EFFECT) != 0 && seq_is_effect_of(seq_iter, seq)) {
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if ((seq_iter->type & SEQ_TYPE_EFFECT) != 0 &&
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SEQ_relation_is_effect_of_strip(seq_iter, seq)) {
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/* Strips in same channel or higher than its effect are rendered. */
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if (seq->machine >= seq_iter->machine) {
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return true;
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