Small tweaks to gesture drawing to show the filled selectable area.
Gives nice feedback for what will be selected, especially with lasso.
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@@ -149,8 +149,18 @@ static void wm_gesture_draw_rect(wmWindow *win, wmGesture *gt)
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{
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rcti *rect= (rcti *)gt->customdata;
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glEnable(GL_BLEND);
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glColor4f(1.0, 1.0, 1.0, 0.05);
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glBegin(GL_QUADS);
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glVertex2s(rect->xmax, rect->ymin);
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glVertex2s(rect->xmax, rect->ymax);
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glVertex2s(rect->xmin, rect->ymax);
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glVertex2s(rect->xmin, rect->ymin);
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glEnd();
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glDisable(GL_BLEND);
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glEnable(GL_LINE_STIPPLE);
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glColor3ub(0, 0, 0);
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glColor3ub(96, 96, 96);
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glLineStipple(1, 0xCCCC);
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sdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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glColor3ub(255, 255, 255);
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@@ -164,7 +174,7 @@ static void wm_gesture_draw_line(wmWindow *win, wmGesture *gt)
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rcti *rect= (rcti *)gt->customdata;
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glEnable(GL_LINE_STIPPLE);
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glColor3ub(0, 0, 0);
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glColor3ub(96, 96, 96);
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glLineStipple(1, 0xAAAA);
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sdrawline(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
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glColor3ub(255, 255, 255);
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@@ -181,8 +191,13 @@ static void wm_gesture_draw_circle(wmWindow *win, wmGesture *gt)
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glTranslatef((float)rect->xmin, (float)rect->ymin, 0.0f);
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glEnable(GL_BLEND);
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glColor4f(1.0, 1.0, 1.0, 0.05);
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glutil_draw_filled_arc(0.0, M_PI*2.0, rect->xmax, 40);
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glDisable(GL_BLEND);
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glEnable(GL_LINE_STIPPLE);
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glColor3ub(0, 0, 0);
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glColor3ub(96, 96, 96);
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glLineStipple(1, 0xAAAA);
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glutil_draw_lined_arc(0.0, M_PI*2.0, rect->xmax, 40);
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glColor3ub(255, 255, 255);
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@@ -194,15 +209,66 @@ static void wm_gesture_draw_circle(wmWindow *win, wmGesture *gt)
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}
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/* more than 64 intersections will just leak.. not much and not a likely scenario */
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typedef struct TessData { int num; short *intersections[64]; } TessData;
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static void combine_cb(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], void **dataOut, void *data)
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{
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short *vertex;
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TessData *td = (TessData *)data;
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vertex = (short *)malloc(2*sizeof(short));
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vertex[0] = (short)coords[0];
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vertex[1] = (short)coords[1];
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*dataOut = vertex;
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if (td->num < 64) {
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td->intersections[td->num++] = vertex;
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}
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}
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static void free_tess_data(GLUtesselator *tess, TessData *td)
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{
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int i;
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for (i=0; i<td->num; i++) {
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free(td->intersections[i]);
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}
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MEM_freeN(td);
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td = NULL;
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gluDeleteTess(tess);
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}
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static void wm_gesture_draw_lasso(wmWindow *win, wmGesture *gt)
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{
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short *lasso= (short *)gt->customdata;
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int i;
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TessData *data=MEM_callocN(sizeof(TessData), "tesselation data");
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GLUtesselator *tess = gluNewTess();
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/* use GLU tesselator to draw a filled lasso shape */
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gluTessCallback(tess, GLU_TESS_BEGIN, glBegin);
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gluTessCallback(tess, GLU_TESS_VERTEX, glVertex2sv);
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gluTessCallback(tess, GLU_TESS_END, glEnd);
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gluTessCallback(tess, GLU_TESS_COMBINE_DATA, combine_cb);
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glEnable(GL_BLEND);
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glColor4f(1.0, 1.0, 1.0, 0.05);
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gluTessBeginPolygon (tess, data);
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gluTessBeginContour (tess);
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for (i=0; i<gt->points; i++, lasso+=2) {
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GLdouble d_lasso[2] = {(GLdouble)lasso[0], (GLdouble)lasso[1]};
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gluTessVertex (tess, d_lasso, lasso);
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}
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gluTessEndContour (tess);
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gluTessEndPolygon (tess);
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glDisable(GL_BLEND);
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free_tess_data(tess, data);
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glEnable(GL_LINE_STIPPLE);
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glColor3ub(0, 0, 0);
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glColor3ub(96, 96, 96);
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glLineStipple(1, 0xAAAA);
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glBegin(GL_LINE_STRIP);
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lasso= (short *)gt->customdata;
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for(i=0; i<gt->points; i++, lasso+=2)
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glVertex2sv(lasso);
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if(gt->type==WM_GESTURE_LASSO)
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@@ -228,7 +294,7 @@ static void wm_gesture_draw_cross(wmWindow *win, wmGesture *gt)
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rcti *rect= (rcti *)gt->customdata;
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glEnable(GL_LINE_STIPPLE);
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glColor3ub(0, 0, 0);
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glColor3ub(96, 96, 96);
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glLineStipple(1, 0xCCCC);
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sdrawline(rect->xmin - win->sizex, rect->ymin, rect->xmin + win->sizex, rect->ymin);
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sdrawline(rect->xmin, rect->ymin - win->sizey, rect->xmin, rect->ymin + win->sizey);
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