Ensure skin nodes get created when adding modifier.
Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
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@@ -85,6 +85,8 @@
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#include "object_intern.h"
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static void modifier_skin_customdata_ensure(struct Object *ob);
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/******************************** API ****************************/
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ModifierData *ED_object_modifier_add(ReportList *reports, Main *bmain, Scene *scene, Object *ob, const char *name, int type)
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@@ -157,6 +159,10 @@ ModifierData *ED_object_modifier_add(ReportList *reports, Main *bmain, Scene *sc
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/* ensure that grid paint mask layer is created */
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ED_sculpt_mask_layers_ensure(ob, (MultiresModifierData *)new_md);
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}
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else if(type == eModifierType_Skin) {
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/* ensure skin-node customdata exists */
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modifier_skin_customdata_ensure(ob);
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}
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}
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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@@ -1327,6 +1333,41 @@ void OBJECT_OT_multires_base_apply(wmOperatorType *ot)
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}
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/************************** skin modifier ***********************/
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static void modifier_skin_customdata_ensure(Object *ob)
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{
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Mesh *me = ob->data;
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BMesh *bm = me->edit_btmesh ? me->edit_btmesh->bm : NULL;
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MVertSkin *vs;
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if (bm && !CustomData_has_layer(&bm->vdata, CD_MVERT_SKIN)) {
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BMVert *v;
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BMIter iter;
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BM_data_layer_add(bm, &bm->vdata, CD_MVERT_SKIN);
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/* Mark an arbitrary vertex as root */
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BM_ITER_MESH(v, &iter, bm, BM_VERTS_OF_MESH) {
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vs = CustomData_bmesh_get(&bm->vdata, v->head.data,
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CD_MVERT_SKIN);
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vs->flag |= MVERT_SKIN_ROOT;
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break;
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}
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}
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else if (!CustomData_has_layer(&me->vdata, CD_MVERT_SKIN)) {
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vs = CustomData_add_layer(&me->vdata,
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CD_MVERT_SKIN,
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CD_DEFAULT,
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NULL,
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me->totvert);
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/* Mark an arbitrary vertex as root */
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vs->flag |= MVERT_SKIN_ROOT;
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}
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}
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/************************ mdef bind operator *********************/
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static int meshdeform_poll(bContext *C)
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