Created a new sub-context ("tab") for all physics related button panels.
There we can find now Particles, Fields & deflectors, Soft Body and Fluids. This also as preparation for more work on the particle side (becomes two panels). Also renamed panels, and made sure the name "Soft Body" is spelled every- where the same! It uses an icon as was designed long ago already. Needs some thinking...
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@@ -619,6 +619,9 @@ void buts_buttons(void)
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break;
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case CONTEXT_OBJECT:
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uiBlockBeginAlign(block);
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uiDefIconButC(block, ROW, B_REDR, ICON_OBJECT, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_OBJECT, 0, 0, "Object buttons ");
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uiDefIconButC(block, ROW, B_REDR, ICON_EFFECTS, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PHYSICS, 0, 0, "Physics buttons");
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break;
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case CONTEXT_SHADING:
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