Cycles: Add support for uchar4 attributes.
* Added support for uchar4 attributes to Cycles' attribute system. * This is used for Vertex Colors now, which saves some memory (4 unsigned characters, instead of 4 floats). * GPU Texture Limit on sm_20 and sm_21 decreased from 95 to 94, because we need a new texture for the uchar4 attributes. This is no problem for sm_30 or newer. Part of my GSoC 2014.
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@@ -252,9 +252,9 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
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case 96: r = kernel_tex_image_interp(__tex_image_096, x, y); break;
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case 97: r = kernel_tex_image_interp(__tex_image_097, x, y); break;
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case 98: r = kernel_tex_image_interp(__tex_image_098, x, y); break;
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case 99: r = kernel_tex_image_interp(__tex_image_099, x, y); break;
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#if defined(__CUDA_ARCH__) && (__CUDA_ARCH__ >= 300)
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case 99: r = kernel_tex_image_interp(__tex_image_099, x, y); break;
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case 100: r = kernel_tex_image_interp(__tex_image_100, x, y); break;
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case 101: r = kernel_tex_image_interp(__tex_image_101, x, y); break;
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case 102: r = kernel_tex_image_interp(__tex_image_102, x, y); break;
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