rna api
- move: material.add_texture(tex, coords, mapto) --> material.texture_slots.add() - added material.texture_slots.create(index), material.texture_slots.clear(index) - texture slot functions also work for lamp and world now. Other minor changes - allow rna functions to set FUNC_NO_SELF and FUNC_USE_SELF_ID at once. - [#23317] Changed some operators' RNA to accept lengths, a modification I made to this patch made it not work as intended, removed this edit so unit buttons appier in the UI for certain operators. - Sphinx doc gen, 2 columns rather then 3, didnt quite fit in some cases.
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@@ -469,8 +469,8 @@ void RNA_def_world(BlenderRNA *brna)
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RNA_def_struct_ui_icon(srna, ICON_WORLD_DATA);
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rna_def_animdata_common(srna);
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rna_def_mtex_common(srna, "rna_World_mtex_begin", "rna_World_active_texture_get",
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"rna_World_active_texture_set", "WorldTextureSlot", "rna_World_update");
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rna_def_mtex_common(brna, srna, "rna_World_mtex_begin", "rna_World_active_texture_get",
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"rna_World_active_texture_set", "WorldTextureSlot", "WorldTextureSlots", "rna_World_update");
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/* colors */
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prop= RNA_def_property(srna, "horizon_color", PROP_FLOAT, PROP_COLOR);
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