Another huge commit!!!
First, check on the new files, which are listed below. The new butspace.h is a local include, only to be used for the buttons drawn in the buttonswindow. - editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now - i quite completely reorganized it, it's now nicely telling you what context it is in - sorting error in panel align fixed (tabs were flipping) - align works correctly automatic when you click around in Blender - editsca.c renamed to buttons_logic.h - button names are truncated from the right for allmost all buttons (except text buttons and number buttons) - while dragging panels, you cannot move them outside window anymore And of course fixed loads of little bugs I encountered while testing it all. This is a version I really need good test & feedback for. Next step: restoring material/lamp/texture/world
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@@ -1444,7 +1444,7 @@ void solve_constraints (Object *ob, short obtype, void *obdata, float ctime)
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bConstraint *con;
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float tmat[4][4], focusmat[4][4], lastmat[4][4];
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int i, clear=1, tot=0;
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float a;
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float a=0;
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float aquat[4], quat[4];
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float aloc[3], loc[3];
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float asize[3], size[3];
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