Another huge commit!!!
First, check on the new files, which are listed below. The new butspace.h is a local include, only to be used for the buttons drawn in the buttonswindow. - editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now - i quite completely reorganized it, it's now nicely telling you what context it is in - sorting error in panel align fixed (tabs were flipping) - align works correctly automatic when you click around in Blender - editsca.c renamed to buttons_logic.h - button names are truncated from the right for allmost all buttons (except text buttons and number buttons) - while dragging panels, you cannot move them outside window anymore And of course fixed loads of little bugs I encountered while testing it all. This is a version I really need good test & feedback for. Next step: restoring material/lamp/texture/world
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@@ -83,7 +83,7 @@ void adduplicate_armature(void);
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void addvert_armature(void);
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void add_primitiveArmature(int type);
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void apply_rot_armature (struct Object *ob, float mat[3][3]);
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void armaturebuts(void);
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void clear_armature(struct Object *ob, char mode);
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void clever_numbuts_armature (void);
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void clever_numbuts_posearmature (void);
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@@ -105,6 +105,8 @@ void remake_editArmature(void);
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void selectconnected_armature(void);
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void selectconnected_posearmature(void);
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void select_bone_by_name (struct bArmature *arm, char *name, int select);
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void unique_editbone_name (char* name);
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struct Bone *get_first_selected_bone (void);
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void auto_align_armature(void);
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void create_vgroups_from_armature(Object *ob, Object *par);
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