replace VECCOPY and QUATCOPY with inline funcs.
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@@ -1157,7 +1157,7 @@ PyObject *newQuaternionObject(float *quat, int type, PyTypeObject *base_type)
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unit_qt(self->quat);
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}
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else {
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QUATCOPY(self->quat, quat);
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copy_qt_qt(self->quat, quat);
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}
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self->wrapped = Py_NEW;
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}
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@@ -628,14 +628,14 @@ static PyObject *M_Geometry_intersect_point_line(PyObject *UNUSED(self), PyObjec
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return NULL;
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/* accept 2d verts */
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if (pt->size==3) { VECCOPY(pt_in, pt->vec);}
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else { pt_in[2]=0.0; VECCOPY2D(pt_in, pt->vec) }
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if (pt->size==3) { copy_v3_v3(pt_in, pt->vec);}
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else { pt_in[2]=0.0; copy_v2_v2(pt_in, pt->vec); }
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if (line_1->size==3) { VECCOPY(l1, line_1->vec);}
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else { l1[2]=0.0; VECCOPY2D(l1, line_1->vec) }
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if (line_1->size==3) { copy_v3_v3(l1, line_1->vec);}
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else { l1[2]=0.0; copy_v2_v2(l1, line_1->vec); }
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if (line_2->size==3) { VECCOPY(l2, line_2->vec);}
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else { l2[2]=0.0; VECCOPY2D(l2, line_2->vec) }
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if (line_2->size==3) { copy_v3_v3(l2, line_2->vec);}
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else { l2[2]=0.0; copy_v2_v2(l2, line_2->vec); }
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/* do the calculation */
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lambda= closest_to_line_v3(pt_out, pt_in, l1, l2);
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