- mesh was drawing edges underneath selected edges in optimal mode,

waste of time!
 - made solid face drawing respect hidden faces
 - made selection work for hidden face drawing when select visible is on
This commit is contained in:
2005-04-02 18:21:50 +00:00
parent 3144d64076
commit 0d78b56c5b
2 changed files with 9 additions and 9 deletions

View File

@@ -1610,13 +1610,9 @@ static void draw_em_fancy(Object *ob, EditMesh *em, DerivedMesh *baseDM, Derived
bglPolygonOffset(1.0);
glDepthMask(0);
} else {
if (realDM) {
if (realDM && !(me->flag&ME_OPT_EDGES)) {
BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.7);
if (me->flag&ME_OPT_EDGES) {
realDM->drawMappedEdgesEM(realDM, NULL, NULL);
} else {
realDM->drawEdges(realDM);
}
realDM->drawEdges(realDM);
}
}
@@ -3761,7 +3757,9 @@ static int bbs_mesh_wire(DerivedMesh *dm, int offset)
static int bbs_mesh_solid__setDrawOptions(void *userData, EditFace *efa)
{
if (efa->h==0) {
set_framebuffer_index_color((int) efa->prev);
if (userData) {
set_framebuffer_index_color((int) efa->prev);
}
return 1;
} else {
return 0;
@@ -3784,7 +3782,7 @@ static int bbs_mesh_solid(Object *ob, DerivedMesh *dm, int facecol)
efa->prev= (EditFace *)(b);
a = b;
dm->drawMappedFacesEM(dm, bbs_mesh_solid__setDrawOptions, NULL);
dm->drawMappedFacesEM(dm, bbs_mesh_solid__setDrawOptions, (void*) 1);
if(G.scene->selectmode & SCE_SELECT_FACE) {
glPointSize(BIF_GetThemeValuef(TH_FACEDOT_SIZE));
@@ -3803,7 +3801,7 @@ static int bbs_mesh_solid(Object *ob, DerivedMesh *dm, int facecol)
efa->prev= prevefa;
return a;
} else {
dm->drawMappedFacesEM(dm, NULL, NULL);
dm->drawMappedFacesEM(dm, bbs_mesh_solid__setDrawOptions, (void*) 0);
return 1;
}
}