And a first threading fix; mist render still used a R global for storage.
caused very bad stripes in render.
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@@ -123,7 +123,7 @@ typedef struct RE_Render
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* near and far, but VC in cpp mode chokes on it :( */
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float near; /* near clip distance */
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float far; /* far clip distance */
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float ycor, zcor, pixsize, viewfac;
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float ycor, pixsize, viewfac;
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/* These three need to be 'handlerized'. Not an easy task... */
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