And a first threading fix; mist render still used a R global for storage.

caused very bad stripes in render.
This commit is contained in:
2004-12-27 22:57:19 +00:00
parent 0dfa14b181
commit 0db670ce47
4 changed files with 12 additions and 14 deletions

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@@ -123,7 +123,7 @@ typedef struct RE_Render
* near and far, but VC in cpp mode chokes on it :( */
float near; /* near clip distance */
float far; /* far clip distance */
float ycor, zcor, pixsize, viewfac;
float ycor, pixsize, viewfac;
/* These three need to be 'handlerized'. Not an easy task... */