fixed an obscure bug in obj import (possibly in Mesh.c) that made adding edges as faces mess up.

export obj now dosnt remove double UV's, its too slow.

updated version numbers to 243 and other minor changes.
This commit is contained in:
2007-01-26 06:02:21 +00:00
parent c1bf780dd7
commit 0decfd140b
3 changed files with 40 additions and 39 deletions

View File

@@ -2,14 +2,14 @@
"""
Name: 'Wavefront (.obj)...'
Blender: 232
Blender: 243
Group: 'Export'
Tooltip: 'Save a Wavefront OBJ File'
"""
__author__ = "Campbell Barton, Jiri Hnidek"
__url__ = ["blender", "elysiun"]
__version__ = "1.0"
__url__ = ['www.blender.org', 'blenderartists.org']
__version__ = "1.1"
__bpydoc__ = """\
This script is an exporter to OBJ file format.
@@ -50,7 +50,6 @@ import Blender
from Blender import Mesh, Scene, Window, sys, Image, Draw
import BPyMesh
import BPyObject
reload(BPyObject)
import BPyMessages
@@ -112,11 +111,11 @@ def write_mtl(filename):
else:
mat = Blender.Material.Get(key[0])
file.write('Ns %.6f\n' % ((mat.getHardness()-1) * 1.9607843137254901) ) # Hardness, convert blenders 1-511 to MTL's
file.write('Ka %.6f %.6f %.6f\n' % tuple([c*mat.getAmb() for c in worldAmb]) ) # Ambient, uses mirror colour,
file.write('Kd %.6f %.6f %.6f\n' % tuple([c*mat.getRef() for c in mat.getRGBCol()]) ) # Diffuse
file.write('Ks %.6f %.6f %.6f\n' % tuple([c*mat.getSpec() for c in mat.getSpecCol()]) ) # Specular
file.write('Ni %.6f\n' % mat.getIOR()) # Refraction index
file.write('d %.6f\n' % mat.getAlpha()) # Alpha (obj uses 'd' for dissolve)
file.write('Ka %.6f %.6f %.6f\n' % tuple([c*mat.amb for c in worldAmb]) ) # Ambient, uses mirror colour,
file.write('Kd %.6f %.6f %.6f\n' % tuple([c*mat.ref for c in mat.rgbCol]) ) # Diffuse
file.write('Ks %.6f %.6f %.6f\n' % tuple([c*mat.spec for c in mat.specCol]) ) # Specular
file.write('Ni %.6f\n' % mat.IOR) # Refraction index
file.write('d %.6f\n' % mat.alpha) # Alpha (obj uses 'd' for dissolve)
# 0 to disable lighting, 1 for ambient & diffuse only (specular color set to black), 2 for full lighting.
if mat.getMode() & Blender.Material.Modes['SHADELESS']:
@@ -246,7 +245,8 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False):
# Initialize totals, these are updated each object
totverts = totuvco = totno = 1
globalUVCoords = {}
face_vert_index = 1 # used for uvs now
globalNormals = {}
# Get all meshs
@@ -262,8 +262,6 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False):
# We have a valid mesh
if EXPORT_TRI and me.faces:
# Add a dummy object to it.
oldmode = Mesh.Mode()
Mesh.Mode(Mesh.SelectModes['FACE'])
has_quads = False
for f in me.faces:
if len(f) == 4:
@@ -271,12 +269,16 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False):
break
if has_quads:
oldmode = Mesh.Mode()
Mesh.Mode(Mesh.SelectModes['FACE'])
me.sel = True
tempob = scn.objects.new(me)
me.quadToTriangle(0) # more=0 shortest length
oldmode = Mesh.Mode(oldmode)
scn.objects.unlink(tempob)
Mesh.Mode(oldmode)
Mesh.Mode(oldmode)
# Make our own list so it can be sorted to reduce context switching
faces = [ f for f in me.faces ]
@@ -349,12 +351,8 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False):
# UV
if faceuv and EXPORT_UV:
for f in faces:
for uvKey in f.uv:
uvKey = veckey2d(uvKey)
if not globalUVCoords.has_key(uvKey):
globalUVCoords[uvKey] = totuvco
totuvco +=1
file.write('vt %.6f %.6f 0.0\n' % uvKey)
for uv in f.uv:
file.write('vt %.6f %.6f 0.0\n' % tuple(uv))
# NORMAL, Smooth/Non smoothed.
if EXPORT_NORMALS:
@@ -374,7 +372,6 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False):
totno +=1
file.write('vn %.6f %.6f %.6f\n' % noKey)
uvIdx = 0
for f in faces:
f_v= f.v
if faceuv:
@@ -425,10 +422,10 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False):
if f.smooth != contextSmooth:
if contextSmooth: # on now off
file.write('s off\n')
contextSmooth = True
else: # was off now on
file.write('s 1\n')
contextSmooth = f.smooth
contextSmooth = False
file.write('f')
if faceuv and EXPORT_UV:
@@ -437,22 +434,24 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False):
for vi, v in enumerate(f_v):
file.write( ' %d/%d/%d' % (\
v.index+totverts,\
globalUVCoords[ veckey2d(f_uv[vi]) ],\
face_vert_index + vi,\
globalNormals[ veckey3d(v.no) ])) # vert, uv, normal
else: # No smoothing, face normals
no = globalNormals[ veckey3d(f.no) ]
for vi, v in enumerate(f_v):
file.write( ' %d/%d/%d' % (\
v.index+totverts,\
globalUVCoords[ veckey2d(f_uv[vi]) ],\
face_vert_index + vi,\
no)) # vert, uv, normal
else: # No Normals
for vi, v in enumerate(f_v):
file.write( ' %d/%d' % (\
v.index+totverts,\
globalUVCoords[ veckey2d(f_uv[vi])])) # vert, uv
face_vert_index + vi)) # vert, uv
face_vert_index += len(f_v)
else: # No UV's
if EXPORT_NORMALS:
@@ -616,7 +615,7 @@ def write_ui(filename):
export_objects = scn.objects
full_path= ''.join(context_name)
print "ass", full_path
if BPyMessages.Warning_SaveOver(full_path):
# EXPORT THE FILE.
write(full_path, export_objects,\