fixed an obscure bug in obj import (possibly in Mesh.c) that made adding edges as faces mess up.
export obj now dosnt remove double UV's, its too slow. updated version numbers to 243 and other minor changes.
This commit is contained in:
@@ -248,7 +248,7 @@ def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OBJECTS, SPLI
|
||||
|
||||
face_split_dict= {}
|
||||
|
||||
oldkey= -1 # initialize to a value what will never match the key
|
||||
oldkey= -1 # initialize to a value that will never match the key
|
||||
|
||||
for face in faces:
|
||||
|
||||
@@ -326,17 +326,17 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
|
||||
if len_face_vert_loc_indicies==1:
|
||||
faces.pop(f_idx)# cant add single vert faces
|
||||
|
||||
elif not face_vert_tex_indicies: # images that are -1 are lines, a bit obscure but works.
|
||||
elif not face_vert_tex_indicies or len_face_vert_loc_indicies == 2: # faces that have no texture coords are lines
|
||||
if CREATE_EDGES:
|
||||
# generators are better in python 2.4+ but can't be used in 2.3
|
||||
# edges.extend( (face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in xrange(len_face_vert_loc_indicies-1) )
|
||||
edges.extend( [(face_vert_loc_indicies[i], face_vert_loc_indicies[i+1]) for i in xrange(len_face_vert_loc_indicies-1)] )
|
||||
|
||||
faces.pop(f_idx)
|
||||
faces.pop(f_idx)
|
||||
else:
|
||||
|
||||
# Smooth Group
|
||||
if unique_smooth_groups and context_smooth_group and len_face_vert_loc_indicies > 3:
|
||||
if unique_smooth_groups and context_smooth_group:
|
||||
# Is a part of of a smooth group and is a face
|
||||
if context_smooth_group_old is not context_smooth_group:
|
||||
edge_dict= smooth_group_users[context_smooth_group]
|
||||
@@ -423,13 +423,15 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
|
||||
ALPHA= Mesh.FaceTranspModes.ALPHA
|
||||
|
||||
for i, face in enumerate(faces):
|
||||
if len(face[0]) < 2:
|
||||
raise "Fooo"
|
||||
if len(face[0])==2:
|
||||
if CREATE_EDGES:
|
||||
edges.append(face[0])
|
||||
else:
|
||||
face_index_map= face_mapping[i]
|
||||
if face_index_map!=None: # None means the face wasnt added
|
||||
blender_face= me.faces[face_index_map]
|
||||
blender_face= me_faces[face_index_map]
|
||||
|
||||
face_vert_loc_indicies,\
|
||||
face_vert_tex_indicies,\
|
||||
@@ -437,6 +439,8 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
|
||||
context_smooth_group,\
|
||||
context_object= face
|
||||
|
||||
|
||||
|
||||
if context_smooth_group:
|
||||
blender_face.smooth= True
|
||||
|
||||
@@ -488,18 +492,17 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
|
||||
if ed!=None:
|
||||
me_edges[ed].flag |= SHARP
|
||||
del SHARP
|
||||
del me_edges
|
||||
|
||||
if CREATE_EDGES:
|
||||
me.edges.extend( edges )
|
||||
me_edges.extend( edges )
|
||||
|
||||
del me_edges
|
||||
|
||||
me.calcNormals()
|
||||
|
||||
scn= Scene.GetCurrent()
|
||||
ob= scn.objects.new(me)
|
||||
new_objects.append(ob)
|
||||
ob.sel= 1
|
||||
|
||||
|
||||
def get_float_func(filepath):
|
||||
'''
|
||||
@@ -593,7 +596,6 @@ def load_obj(filepath, CLAMP_SIZE= 0.0, CREATE_FGONS= True, CREATE_SMOOTH_GROUPS
|
||||
context_smooth_group,\
|
||||
context_object\
|
||||
))
|
||||
|
||||
|
||||
if line_split[-1][-1]== '\\':
|
||||
multi_line_face= True
|
||||
@@ -681,7 +683,7 @@ def load_obj(filepath, CLAMP_SIZE= 0.0, CREATE_FGONS= True, CREATE_SMOOTH_GROUPS
|
||||
Scene.GetCurrent().objects.selected = []
|
||||
new_objects= [] # put new objects here
|
||||
|
||||
print '\tbuilding geometry;\n\tverts:%i faces:%i materials: %i smoothgroups:%i ...' % ( len(verts_loc), len(faces), len(unique_materials), len(unique_smooth_groups) ),
|
||||
print '\tbuilding geometry...\n\tverts:%i faces:%i materials: %i smoothgroups:%i ...' % ( len(verts_loc), len(faces), len(unique_materials), len(unique_smooth_groups) ),
|
||||
# Split the mesh by objects/materials, may
|
||||
for verts_loc_split, faces_split, unique_materials_split, dataname in split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OBJECTS, SPLIT_MATERIALS):
|
||||
# Create meshes from the data
|
||||
|
||||
Reference in New Issue
Block a user