OpenGL: split off framebuffer, shader and texture code into separate files.

This commit is contained in:
2015-12-06 21:20:19 +01:00
parent b25e4b310f
commit 0dfc8d6939
29 changed files with 2558 additions and 2347 deletions

View File

@@ -37,8 +37,8 @@
#include "ED_screen.h"
#include "GPU_extensions.h"
#include "GPU_compositing.h"
#include "GPU_framebuffer.h"
#include "../mathutils/mathutils.h"