BLI: add float2, float3, float4x4, Color4f and Color4b

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D7450
This commit is contained in:
2020-04-21 16:55:00 +02:00
parent 805c52b1fd
commit 0e52b91f97
5 changed files with 515 additions and 0 deletions

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __BLI_COLOR_HH__
#define __BLI_COLOR_HH__
#include <iostream>
#include "BLI_math_color.h"
namespace BLI {
struct Color4f {
float r, g, b, a;
Color4f() = default;
Color4f(float r, float g, float b, float a) : r(r), g(g), b(b), a(a)
{
}
operator float *()
{
return &r;
}
operator const float *() const
{
return &r;
}
friend std::ostream &operator<<(std::ostream &stream, Color4f c)
{
stream << "(" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ")";
return stream;
}
};
struct Color4b {
uint8_t r, g, b, a;
Color4b() = default;
Color4b(uint8_t r, uint8_t g, uint8_t b, uint8_t a) : r(r), g(g), b(b), a(a)
{
}
Color4b(Color4f other)
{
rgba_float_to_uchar(*this, other);
}
operator Color4f() const
{
Color4f result;
rgba_uchar_to_float(result, *this);
return result;
}
operator uint8_t *()
{
return &r;
}
operator const uint8_t *() const
{
return &r;
}
friend std::ostream &operator<<(std::ostream &stream, Color4b c)
{
stream << "(" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ")";
return stream;
}
};
} // namespace BLI
#endif /* __BLI_COLOR_HH__ */

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __BLI_FLOAT2_HH__
#define __BLI_FLOAT2_HH__
#include "BLI_float3.hh"
namespace BLI {
struct float2 {
float x, y;
float2() = default;
float2(const float *ptr) : x{ptr[0]}, y{ptr[1]}
{
}
float2(float x, float y) : x(x), y(y)
{
}
float2(const float3 &other) : x(other.x), y(other.y)
{
}
operator float *()
{
return &x;
}
operator const float *() const
{
return &x;
}
friend float2 operator+(const float2 &a, const float2 &b)
{
return {a.x + b.x, a.y + b.y};
}
friend float2 operator-(const float2 &a, const float2 &b)
{
return {a.x - b.x, a.y - b.y};
}
friend float2 operator*(const float2 &a, float b)
{
return {a.x * b, a.y * b};
}
friend float2 operator/(const float2 &a, float b)
{
BLI_assert(b != 0.0f);
return {a.x / b, a.y / b};
}
friend float2 operator*(float a, const float2 &b)
{
return b * a;
}
friend std::ostream &operator<<(std::ostream &stream, const float2 &v)
{
stream << "(" << v.x << ", " << v.y << ")";
return stream;
}
};
} // namespace BLI
#endif /* __BLI_FLOAT2_HH__ */

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __BLI_FLOAT3_HH__
#define __BLI_FLOAT3_HH__
#include <iostream>
#include "BLI_math_vector.h"
namespace BLI {
struct float3 {
float x, y, z;
float3() = default;
float3(const float *ptr) : x{ptr[0]}, y{ptr[1]}, z{ptr[2]}
{
}
float3(const float (*ptr)[3]) : float3((const float *)ptr)
{
}
explicit float3(float value) : x(value), y(value), z(value)
{
}
explicit float3(int value) : x(value), y(value), z(value)
{
}
float3(float x, float y, float z) : x{x}, y{y}, z{z}
{
}
operator const float *() const
{
return &x;
}
operator float *()
{
return &x;
}
float normalize_and_get_length()
{
return normalize_v3(*this);
}
float3 normalized() const
{
float3 result;
normalize_v3_v3(result, *this);
return result;
}
float length() const
{
return len_v3(*this);
}
float length_squared() const
{
return len_squared_v3(*this);
}
void reflect(const float3 &normal)
{
*this = this->reflected(normal);
}
float3 reflected(const float3 &normal) const
{
float3 result;
reflect_v3_v3v3(result, *this, normal);
return result;
}
static float3 safe_divide(const float3 &a, const float3 &b)
{
float3 result;
result.x = (b.x == 0.0f) ? 0.0f : a.x / b.x;
result.y = (b.y == 0.0f) ? 0.0f : a.y / b.y;
result.z = (b.z == 0.0f) ? 0.0f : a.z / b.z;
return result;
}
void invert()
{
x = -x;
y = -y;
z = -z;
}
friend float3 operator+(const float3 &a, const float3 &b)
{
return {a.x + b.x, a.y + b.y, a.z + b.z};
}
void operator+=(const float3 &b)
{
this->x += b.x;
this->y += b.y;
this->z += b.z;
}
friend float3 operator-(const float3 &a, const float3 &b)
{
return {a.x - b.x, a.y - b.y, a.z - b.z};
}
friend float3 operator-(const float3 &a)
{
return {-a.x, -a.y, -a.z};
}
void operator-=(const float3 &b)
{
this->x -= b.x;
this->y -= b.y;
this->z -= b.z;
}
void operator*=(float scalar)
{
this->x *= scalar;
this->y *= scalar;
this->z *= scalar;
}
void operator*=(const float3 &other)
{
this->x *= other.x;
this->y *= other.y;
this->z *= other.z;
}
friend float3 operator*(const float3 &a, const float3 &b)
{
return {a.x * b.x, a.y * b.y, a.z * b.z};
}
friend float3 operator*(const float3 &a, float b)
{
return {a.x * b, a.y * b, a.z * b};
}
friend float3 operator*(float a, const float3 &b)
{
return b * a;
}
friend float3 operator/(const float3 &a, float b)
{
BLI_assert(b != 0.0f);
return {a.x / b, a.y / b, a.z / b};
}
friend std::ostream &operator<<(std::ostream &stream, const float3 &v)
{
stream << "(" << v.x << ", " << v.y << ", " << v.z << ")";
return stream;
}
static float dot(const float3 &a, const float3 &b)
{
return a.x * b.x + a.y * b.y + a.z * b.z;
}
static float3 cross_high_precision(const float3 &a, const float3 &b)
{
float3 result;
cross_v3_v3v3_hi_prec(result, a, b);
return result;
}
static float3 project(const float3 &a, const float3 &b)
{
float3 result;
project_v3_v3v3(result, a, b);
return result;
}
static float distance(const float3 &a, const float3 &b)
{
return (a - b).length();
}
static float distance_squared(const float3 &a, const float3 &b)
{
return float3::dot(a, b);
}
static float3 interpolate(const float3 &a, const float3 &b, float t)
{
return a * (1 - t) + b * t;
}
};
} // namespace BLI
#endif /* __BLI_FLOAT3_HH__ */

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __BLI_FLOAT4X4_HH__
#define __BLI_FLOAT4X4_HH__
#include "BLI_float3.hh"
#include "BLI_math_matrix.h"
namespace BLI {
struct float4x4 {
float values[4][4];
float4x4() = default;
float4x4(const float *matrix)
{
memcpy(values, matrix, sizeof(float) * 16);
}
float4x4(const float matrix[4][4]) : float4x4((float *)matrix)
{
}
operator float *()
{
return (float *)this;
}
operator const float *() const
{
return (const float *)this;
}
float4x4 inverted() const
{
float result[4][4];
invert_m4_m4(result, values);
return result;
}
/**
* Matrix inversion can be implemented more efficiently for affine matrices.
*/
float4x4 inverted_affine() const
{
BLI_assert(values[0][3] == 0.0f && values[1][3] == 0.0f && values[2][3] == 0.0f &&
values[3][3] == 1.0f);
return this->inverted();
}
friend float4x4 operator*(const float4x4 &a, const float4x4 &b)
{
float4x4 result;
mul_m4_m4m4(result.values, a.values, b.values);
return result;
}
/**
* This also applies the translation on the vector. Use `m.ref_3x3() * v` if that is not
* intended.
*/
friend float3 operator*(const float4x4 &m, const float3 &v)
{
float3 result;
mul_v3_m4v3(result, m.values, v);
return result;
}
friend float3 operator*(const float4x4 &m, const float (*v)[3])
{
return m * float3(v);
}
struct float3x3_ref {
const float4x4 &data;
friend float3 operator*(const float3x3_ref &m, const float3 &v)
{
float3 result;
mul_v3_mat3_m4v3(result, m.data.values, v);
return result;
}
};
float3x3_ref ref_3x3() const
{
return {*this};
}
static float4x4 interpolate(const float4x4 &a, const float4x4 &b, float t)
{
float result[4][4];
interp_m4_m4m4(result, a.values, b.values, t);
return result;
}
};
} // namespace BLI
#endif /* __BLI_FLOAT4X4_HH__ */

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@@ -151,6 +151,7 @@ set(SRC
BLI_blenlib.h
BLI_boxpack_2d.h
BLI_buffer.h
BLI_color.hh
BLI_compiler_attrs.h
BLI_compiler_compat.h
BLI_compiler_typecheck.h
@@ -168,6 +169,9 @@ set(SRC
BLI_expr_pylike_eval.h
BLI_fileops.h
BLI_fileops_types.h
BLI_float2.hh
BLI_float3.hh
BLI_float4x4.hh
BLI_fnmatch.h
BLI_ghash.h
BLI_gsqueue.h