BLI: add float2, float3, float4x4, Color4f and Color4b
Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D7450
This commit is contained in:
92
source/blender/blenlib/BLI_color.hh
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92
source/blender/blenlib/BLI_color.hh
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@@ -0,0 +1,92 @@
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/*
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* This program is free software; you can redistribute it and/or
|
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* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __BLI_COLOR_HH__
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#define __BLI_COLOR_HH__
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#include <iostream>
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#include "BLI_math_color.h"
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namespace BLI {
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struct Color4f {
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float r, g, b, a;
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Color4f() = default;
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Color4f(float r, float g, float b, float a) : r(r), g(g), b(b), a(a)
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{
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}
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operator float *()
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{
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return &r;
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}
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operator const float *() const
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{
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return &r;
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}
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friend std::ostream &operator<<(std::ostream &stream, Color4f c)
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{
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stream << "(" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ")";
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return stream;
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}
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};
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struct Color4b {
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uint8_t r, g, b, a;
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Color4b() = default;
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Color4b(uint8_t r, uint8_t g, uint8_t b, uint8_t a) : r(r), g(g), b(b), a(a)
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{
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}
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Color4b(Color4f other)
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{
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rgba_float_to_uchar(*this, other);
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}
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operator Color4f() const
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{
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Color4f result;
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rgba_uchar_to_float(result, *this);
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return result;
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}
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operator uint8_t *()
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{
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return &r;
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}
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operator const uint8_t *() const
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{
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return &r;
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}
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friend std::ostream &operator<<(std::ostream &stream, Color4b c)
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{
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stream << "(" << c.r << ", " << c.g << ", " << c.b << ", " << c.a << ")";
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return stream;
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}
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};
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} // namespace BLI
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#endif /* __BLI_COLOR_HH__ */
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86
source/blender/blenlib/BLI_float2.hh
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86
source/blender/blenlib/BLI_float2.hh
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@@ -0,0 +1,86 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
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*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __BLI_FLOAT2_HH__
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#define __BLI_FLOAT2_HH__
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#include "BLI_float3.hh"
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namespace BLI {
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struct float2 {
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float x, y;
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float2() = default;
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float2(const float *ptr) : x{ptr[0]}, y{ptr[1]}
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{
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}
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float2(float x, float y) : x(x), y(y)
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{
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}
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float2(const float3 &other) : x(other.x), y(other.y)
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{
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}
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operator float *()
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{
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return &x;
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}
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operator const float *() const
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{
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return &x;
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}
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friend float2 operator+(const float2 &a, const float2 &b)
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{
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return {a.x + b.x, a.y + b.y};
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}
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friend float2 operator-(const float2 &a, const float2 &b)
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{
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return {a.x - b.x, a.y - b.y};
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}
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friend float2 operator*(const float2 &a, float b)
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{
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return {a.x * b, a.y * b};
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}
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friend float2 operator/(const float2 &a, float b)
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{
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BLI_assert(b != 0.0f);
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return {a.x / b, a.y / b};
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}
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friend float2 operator*(float a, const float2 &b)
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{
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return b * a;
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}
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friend std::ostream &operator<<(std::ostream &stream, const float2 &v)
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{
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stream << "(" << v.x << ", " << v.y << ")";
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return stream;
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}
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};
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} // namespace BLI
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#endif /* __BLI_FLOAT2_HH__ */
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218
source/blender/blenlib/BLI_float3.hh
Normal file
218
source/blender/blenlib/BLI_float3.hh
Normal file
@@ -0,0 +1,218 @@
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/*
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* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __BLI_FLOAT3_HH__
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#define __BLI_FLOAT3_HH__
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#include <iostream>
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#include "BLI_math_vector.h"
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namespace BLI {
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struct float3 {
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float x, y, z;
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float3() = default;
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float3(const float *ptr) : x{ptr[0]}, y{ptr[1]}, z{ptr[2]}
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{
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}
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float3(const float (*ptr)[3]) : float3((const float *)ptr)
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{
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}
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explicit float3(float value) : x(value), y(value), z(value)
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{
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}
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explicit float3(int value) : x(value), y(value), z(value)
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{
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}
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float3(float x, float y, float z) : x{x}, y{y}, z{z}
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{
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}
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operator const float *() const
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{
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return &x;
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}
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operator float *()
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{
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return &x;
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}
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float normalize_and_get_length()
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{
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return normalize_v3(*this);
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}
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float3 normalized() const
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{
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float3 result;
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normalize_v3_v3(result, *this);
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return result;
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}
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float length() const
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{
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return len_v3(*this);
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}
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float length_squared() const
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{
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return len_squared_v3(*this);
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}
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void reflect(const float3 &normal)
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{
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*this = this->reflected(normal);
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}
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float3 reflected(const float3 &normal) const
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{
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float3 result;
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reflect_v3_v3v3(result, *this, normal);
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return result;
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}
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static float3 safe_divide(const float3 &a, const float3 &b)
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{
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float3 result;
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result.x = (b.x == 0.0f) ? 0.0f : a.x / b.x;
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result.y = (b.y == 0.0f) ? 0.0f : a.y / b.y;
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result.z = (b.z == 0.0f) ? 0.0f : a.z / b.z;
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return result;
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}
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void invert()
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{
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x = -x;
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y = -y;
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z = -z;
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}
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friend float3 operator+(const float3 &a, const float3 &b)
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{
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return {a.x + b.x, a.y + b.y, a.z + b.z};
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}
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void operator+=(const float3 &b)
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{
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this->x += b.x;
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this->y += b.y;
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this->z += b.z;
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}
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friend float3 operator-(const float3 &a, const float3 &b)
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{
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return {a.x - b.x, a.y - b.y, a.z - b.z};
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}
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friend float3 operator-(const float3 &a)
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{
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return {-a.x, -a.y, -a.z};
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}
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void operator-=(const float3 &b)
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{
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this->x -= b.x;
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this->y -= b.y;
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this->z -= b.z;
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}
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void operator*=(float scalar)
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{
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this->x *= scalar;
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this->y *= scalar;
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this->z *= scalar;
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}
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void operator*=(const float3 &other)
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{
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this->x *= other.x;
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this->y *= other.y;
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this->z *= other.z;
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}
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friend float3 operator*(const float3 &a, const float3 &b)
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{
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return {a.x * b.x, a.y * b.y, a.z * b.z};
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}
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friend float3 operator*(const float3 &a, float b)
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{
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return {a.x * b, a.y * b, a.z * b};
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}
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friend float3 operator*(float a, const float3 &b)
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{
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return b * a;
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}
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friend float3 operator/(const float3 &a, float b)
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{
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BLI_assert(b != 0.0f);
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return {a.x / b, a.y / b, a.z / b};
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}
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friend std::ostream &operator<<(std::ostream &stream, const float3 &v)
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{
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stream << "(" << v.x << ", " << v.y << ", " << v.z << ")";
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return stream;
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}
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static float dot(const float3 &a, const float3 &b)
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{
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return a.x * b.x + a.y * b.y + a.z * b.z;
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}
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static float3 cross_high_precision(const float3 &a, const float3 &b)
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{
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float3 result;
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cross_v3_v3v3_hi_prec(result, a, b);
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return result;
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}
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static float3 project(const float3 &a, const float3 &b)
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{
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float3 result;
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project_v3_v3v3(result, a, b);
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return result;
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}
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static float distance(const float3 &a, const float3 &b)
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{
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return (a - b).length();
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}
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static float distance_squared(const float3 &a, const float3 &b)
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{
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return float3::dot(a, b);
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}
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static float3 interpolate(const float3 &a, const float3 &b, float t)
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{
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return a * (1 - t) + b * t;
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}
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};
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} // namespace BLI
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#endif /* __BLI_FLOAT3_HH__ */
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115
source/blender/blenlib/BLI_float4x4.hh
Normal file
115
source/blender/blenlib/BLI_float4x4.hh
Normal file
@@ -0,0 +1,115 @@
|
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/*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifndef __BLI_FLOAT4X4_HH__
|
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#define __BLI_FLOAT4X4_HH__
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|
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#include "BLI_float3.hh"
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#include "BLI_math_matrix.h"
|
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namespace BLI {
|
||||
|
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struct float4x4 {
|
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float values[4][4];
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float4x4() = default;
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float4x4(const float *matrix)
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{
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memcpy(values, matrix, sizeof(float) * 16);
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}
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float4x4(const float matrix[4][4]) : float4x4((float *)matrix)
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{
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}
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operator float *()
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||||
{
|
||||
return (float *)this;
|
||||
}
|
||||
|
||||
operator const float *() const
|
||||
{
|
||||
return (const float *)this;
|
||||
}
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||||
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||||
float4x4 inverted() const
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||||
{
|
||||
float result[4][4];
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invert_m4_m4(result, values);
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return result;
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||||
}
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||||
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||||
/**
|
||||
* Matrix inversion can be implemented more efficiently for affine matrices.
|
||||
*/
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||||
float4x4 inverted_affine() const
|
||||
{
|
||||
BLI_assert(values[0][3] == 0.0f && values[1][3] == 0.0f && values[2][3] == 0.0f &&
|
||||
values[3][3] == 1.0f);
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return this->inverted();
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||||
}
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||||
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friend float4x4 operator*(const float4x4 &a, const float4x4 &b)
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||||
{
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float4x4 result;
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mul_m4_m4m4(result.values, a.values, b.values);
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return result;
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||||
}
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||||
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||||
/**
|
||||
* This also applies the translation on the vector. Use `m.ref_3x3() * v` if that is not
|
||||
* intended.
|
||||
*/
|
||||
friend float3 operator*(const float4x4 &m, const float3 &v)
|
||||
{
|
||||
float3 result;
|
||||
mul_v3_m4v3(result, m.values, v);
|
||||
return result;
|
||||
}
|
||||
|
||||
friend float3 operator*(const float4x4 &m, const float (*v)[3])
|
||||
{
|
||||
return m * float3(v);
|
||||
}
|
||||
|
||||
struct float3x3_ref {
|
||||
const float4x4 &data;
|
||||
|
||||
friend float3 operator*(const float3x3_ref &m, const float3 &v)
|
||||
{
|
||||
float3 result;
|
||||
mul_v3_mat3_m4v3(result, m.data.values, v);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
float3x3_ref ref_3x3() const
|
||||
{
|
||||
return {*this};
|
||||
}
|
||||
|
||||
static float4x4 interpolate(const float4x4 &a, const float4x4 &b, float t)
|
||||
{
|
||||
float result[4][4];
|
||||
interp_m4_m4m4(result, a.values, b.values, t);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace BLI
|
||||
|
||||
#endif /* __BLI_FLOAT4X4_HH__ */
|
||||
@@ -151,6 +151,7 @@ set(SRC
|
||||
BLI_blenlib.h
|
||||
BLI_boxpack_2d.h
|
||||
BLI_buffer.h
|
||||
BLI_color.hh
|
||||
BLI_compiler_attrs.h
|
||||
BLI_compiler_compat.h
|
||||
BLI_compiler_typecheck.h
|
||||
@@ -168,6 +169,9 @@ set(SRC
|
||||
BLI_expr_pylike_eval.h
|
||||
BLI_fileops.h
|
||||
BLI_fileops_types.h
|
||||
BLI_float2.hh
|
||||
BLI_float3.hh
|
||||
BLI_float4x4.hh
|
||||
BLI_fnmatch.h
|
||||
BLI_ghash.h
|
||||
BLI_gsqueue.h
|
||||
|
||||
Reference in New Issue
Block a user