Move tests into tests/ top-level dir
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161
tests/python/bl_mesh_validate.py
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161
tests/python/bl_mesh_validate.py
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# Simple script to check mash validate code.
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# XXX Should be extended with many more "wrong cases"!
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import bpy
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import sys
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import random
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MESHES = {
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"test1": (
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(
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( # Verts
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(-1.0, -1.0, 0.0),
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(-1.0, 0.0, 0.0),
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(-1.0, 1.0, 0.0),
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(0.0, -1.0, 0.0),
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(0.0, 0.0, 0.0),
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(0.0, 1.0, 0.0),
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(1.0, -1.0, 0.0),
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(1.0, 0.0, 0.0),
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(1.5, 0.5, 0.0),
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(1.0, 1.0, 0.0),
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),
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( # Edges
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),
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( # Loops
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0, 1, 4, 3,
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3, 4, 6,
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1, 2, 5, 4,
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3, 4, 6,
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4, 7, 6,
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4, 5, 9, 4, 8, 7,
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),
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( # Polygons
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(0, 4),
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(4, 3),
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(7, 4),
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(11, 3),
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(14, 3),
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(16, 6),
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),
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),
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),
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}
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BUILTINS = (
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"primitive_plane_add",
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"primitive_cube_add",
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"primitive_circle_add",
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"primitive_uv_sphere_add",
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"primitive_ico_sphere_add",
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"primitive_cylinder_add",
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"primitive_cone_add",
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"primitive_grid_add",
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"primitive_monkey_add",
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"primitive_torus_add",
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)
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BUILTINS_NBR = 4
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BUILTINS_NBRCHANGES = 5
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def test_meshes():
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for m in MESHES["test1"]:
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bpy.ops.object.add(type="MESH")
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data = bpy.context.active_object.data
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# Vertices.
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data.vertices.add(len(m[0]))
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for idx, v in enumerate(m[0]):
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data.vertices[idx].co = v
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# Edges.
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data.edges.add(len(m[1]))
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for idx, e in enumerate(m[1]):
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data.edges[idx].vertices = e
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# Loops.
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data.loops.add(len(m[2]))
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for idx, v in enumerate(m[2]):
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data.loops[idx].vertex_index = v
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# Polygons.
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data.polygons.add(len(m[3]))
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for idx, l in enumerate(m[3]):
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data.polygons[idx].loop_start = l[0]
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data.polygons[idx].loop_total = l[1]
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while data.validate(verbose=True):
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pass
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def test_builtins():
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for x, func in enumerate(BUILTINS):
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for y in range(BUILTINS_NBR):
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getattr(bpy.ops.mesh, func)(location=(x * 2.5, y * 2.5, 0))
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data = bpy.context.active_object.data
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try:
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for n in range(BUILTINS_NBRCHANGES):
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rnd = random.randint(1, 3)
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if rnd == 1:
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# Make fun with some edge.
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e = random.randrange(0, len(data.edges))
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data.edges[e].vertices[random.randint(0, 1)] = \
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random.randrange(0, len(data.vertices) * 2)
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elif rnd == 2:
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# Make fun with some loop.
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l = random.randrange(0, len(data.loops))
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if random.randint(0, 1):
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data.loops[l].vertex_index = \
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random.randrange(0, len(data.vertices) * 2)
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else:
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data.loops[l].edge_index = \
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random.randrange(0, len(data.edges) * 2)
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elif rnd == 3:
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# Make fun with some polygons.
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p = random.randrange(0, len(data.polygons))
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if random.randint(0, 1):
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data.polygons[p].loop_start = \
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random.randrange(0, len(data.loops))
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else:
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data.polygons[p].loop_total = \
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random.randrange(0, 10)
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except:
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pass
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while data.validate(verbose=True):
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pass
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def main():
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test_builtins()
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test_meshes()
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if __name__ == "__main__":
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# So a python error exits(1)
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try:
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main()
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except:
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import traceback
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traceback.print_exc()
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sys.exit(1)
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