Fixed the MSVC project files. They now build both the release and debug

targets of creator publisher and player.
Assuming you have the libraries installed in lib/windows of course...
Maarten
This commit is contained in:
2002-11-11 21:59:46 +00:00
parent d4e488abed
commit 0efbb6c87b
45 changed files with 189 additions and 243 deletions

View File

@@ -77,7 +77,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\obj\windows\blender\deflate\debug\BLO_deflate.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_deflate - Win32 MT DLL Release"

View File

@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\encrypt"
# PROP Output_Dir "..\..\..\obj\windows\blender\encrypt"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\encrypt"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -52,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\encrypt\BLO_encrypt.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_encrypt - Win32 Debug"

View File

@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\inflate"
# PROP Output_Dir "..\..\..\obj\windows\blender\inflate"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\inflate"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -52,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\inflate\BLO_inflate.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_inflate - Win32 Debug"

View File

@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\readblenfile"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readblenfile"
# PROP Output_Dir "..\..\..\obj\windows\blender\readblenfile"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readblenfile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c

View File

@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\readstreamglue"
# PROP Output_Dir "..\..\..\obj\windows\blender\readstreamglue"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\readstreamglue"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -52,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\readstreamglue\BLO_readstreamglue.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_readstreamglue - Win32 Debug"

View File

@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\sign"
# PROP Output_Dir "..\..\..\obj\windows\blender\sign"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\sign"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -52,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\sign\BLO_sign.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_sign - Win32 Debug"

View File

@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\verify"
# PROP Output_Dir "..\..\..\obj\windows\blender\verify"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\verify"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -52,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\verify\BLO_verify.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_verify - Win32 Debug"

View File

@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\writeblenfile"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writeblenfile"
# PROP Output_Dir "..\..\..\obj\windows\blender\writeblenfile"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writeblenfile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c

View File

@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\writestreamglue"
# PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -52,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\writestreamglue\BLO_writestreamglue.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_writestreamglue - Win32 Debug"

View File

@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Output_Dir "..\..\..\obj\windows\blender\writestreamglue_stub"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\writestreamglue_stub"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BPY_frozen - Win32 Profile
CFG=BPY_FROZEN - WIN32 RELEASE
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=BPY_frozen - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BPY_frozen.mak" CFG="BPY_frozen - Win32 Profile"
!MESSAGE NMAKE /f "BPY_frozen.mak" CFG="BPY_FROZEN - WIN32 RELEASE"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BPY_frozen - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BPY_frozen - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BPY_frozen - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -38,12 +37,12 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython\frozen"
# PROP Output_Dir "..\..\..\..\obj\windows\blender\bpython\frozen\"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\bpython\frozen"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.2" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x413 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\bpython\frozen\BPY_frozen.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BPY_frozen - Win32 Debug"
@@ -62,12 +61,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython\frozen\debug"
# PROP Output_Dir "..\..\..\..\obj\windows\blender\bpython\frozen\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\bpython\frozen\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -75,31 +74,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\bpython\frozen\debug\BPY_frozen.lib"
!ELSEIF "$(CFG)" == "BPY_frozen - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BPY_frozen___Win32_Profile"
# PROP BASE Intermediate_Dir "BPY_frozen___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BPY_frozen___Win32_Profile"
# PROP Intermediate_Dir "BPY_frozen___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\frozen\debug\BPY_frozen.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\frozen\debug\BPY_frozen.lib"
# ADD LIB32 /nologo
!ENDIF
@@ -107,17 +82,20 @@ LIB32=link.exe -lib
# Name "BPY_frozen - Win32 Release"
# Name "BPY_frozen - Win32 Debug"
# Name "BPY_frozen - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\config.c
SOURCE=..\..\..\..\source\blender\bpython\frozen\frozen.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\frozen.c
SOURCE=..\..\..\..\source\blender\bpython\frozen\frozen_extensions.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M___future__.c
# End Source File
# Begin Source File
@@ -133,10 +111,6 @@ SOURCE=..\..\..\..\source\blender\bpython\frozen\M_beta__Scenegraph.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_blenderos.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_Converter.c
# End Source File
# Begin Source File
@@ -165,26 +139,6 @@ SOURCE=..\..\..\..\source\blender\bpython\frozen\M_gzip.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__hier_rx.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__hierobj.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__singletonlist.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_repr.c
# End Source File
# Begin Source File
@@ -233,18 +187,6 @@ SOURCE=..\..\..\..\source\blender\bpython\frozen\M_types.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_utils.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_utils__quat.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_utils__vect.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml.c
# End Source File
# Begin Source File
@@ -267,26 +209,6 @@ SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__parser.c
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__scenegraph.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__collapse.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__err.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__namespace.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__typeclasses.c
# End Source File
# End Group
# Begin Group "Header Files"

View File

@@ -37,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\blender\bpython"
# PROP Output_Dir "..\..\..\..\..\obj\windows\blender\bpython"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -50,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\BPY_python.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BPY_python - Win32 Debug"

View File

@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\blender\imbuf"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\imbuf"
# PROP Output_Dir "..\..\..\obj\windows\blender\imbuf"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\imbuf"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -52,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\imbuf\BL_imbuf.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_imbuf - Win32 Debug"

View File

@@ -37,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\img"
# PROP Output_Dir "..\..\..\obj\windows\blender\img"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -50,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\BL_img.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BL_img - Win32 Debug"
@@ -61,8 +61,8 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\img\debug"
# PROP Output_Dir "..\..\..\obj\windows\blender\img\debug"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\img\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
@@ -75,7 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\img\debug\BL_img.lib"
# ADD LIB32 /nologo
!ENDIF

View File

@@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\loader"
# PROP Output_Dir "..\..\..\obj\windows\blender\loader"
# PROP Intermediate_Dir "..\..\..\obj\windows\blender\loader"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -52,7 +52,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\loader\BLO_loader.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BLO_loader - Win32 Debug"

View File

@@ -50,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\BRE_render.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BRE_render - Win32 Debug"
@@ -75,7 +75,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\debug\BRE_render.lib"
# ADD LIB32 /nologo
!ENDIF

View File

@@ -50,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\BRE_renderconverter.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BRE_renderconverter - Win32 Debug"
@@ -74,7 +74,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"
# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"
!ENDIF

View File

@@ -50,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\BRE_renderui.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BRE_renderui - Win32 Debug"
@@ -74,7 +74,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderui\debug\BRE_renderui.lib"
# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\renderui\debug\BRE_renderui.lib"
!ENDIF

View File

@@ -42,7 +42,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\lib\windows\python\include\python2.2\\" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\lib\windows\blenkey\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "NAN_GAME" /D "GAME" /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe