Fixed the MSVC project files. They now build both the release and debug

targets of creator publisher and player.
Assuming you have the libraries installed in lib/windows of course...
Maarten
This commit is contained in:
2002-11-11 21:59:46 +00:00
parent d4e488abed
commit 0efbb6c87b
45 changed files with 189 additions and 243 deletions

View File

@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=BPY_frozen - Win32 Profile
CFG=BPY_FROZEN - WIN32 RELEASE
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,13 +13,12 @@ CFG=BPY_frozen - Win32 Profile
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BPY_frozen.mak" CFG="BPY_frozen - Win32 Profile"
!MESSAGE NMAKE /f "BPY_frozen.mak" CFG="BPY_FROZEN - WIN32 RELEASE"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "BPY_frozen - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "BPY_frozen - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "BPY_frozen - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -38,12 +37,12 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython\frozen"
# PROP Output_Dir "..\..\..\..\obj\windows\blender\bpython\frozen\"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\bpython\frozen"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\..\lib\windows\python\include\python2.2" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x413 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -51,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\bpython\frozen\BPY_frozen.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BPY_frozen - Win32 Debug"
@@ -62,12 +61,12 @@ LIB32=link.exe -lib
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython\frozen\debug"
# PROP Output_Dir "..\..\..\..\obj\windows\blender\bpython\frozen\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\blender\bpython\frozen\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.2" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
# ADD BASE RSC /l 0x413 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
@@ -75,31 +74,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\blender\bpython\frozen\debug\BPY_frozen.lib"
!ELSEIF "$(CFG)" == "BPY_frozen - Win32 Profile"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "BPY_frozen___Win32_Profile"
# PROP BASE Intermediate_Dir "BPY_frozen___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "BPY_frozen___Win32_Profile"
# PROP Intermediate_Dir "BPY_frozen___Win32_Profile"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\lib\windows\python\include\python2.0" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\frozen\debug\BPY_frozen.lib"
# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\frozen\debug\BPY_frozen.lib"
# ADD LIB32 /nologo
!ENDIF
@@ -107,17 +82,20 @@ LIB32=link.exe -lib
# Name "BPY_frozen - Win32 Release"
# Name "BPY_frozen - Win32 Debug"
# Name "BPY_frozen - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\config.c
SOURCE=..\..\..\..\source\blender\bpython\frozen\frozen.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\frozen.c
SOURCE=..\..\..\..\source\blender\bpython\frozen\frozen_extensions.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M___future__.c
# End Source File
# Begin Source File
@@ -133,10 +111,6 @@ SOURCE=..\..\..\..\source\blender\bpython\frozen\M_beta__Scenegraph.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_blenderos.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_Converter.c
# End Source File
# Begin Source File
@@ -165,26 +139,6 @@ SOURCE=..\..\..\..\source\blender\bpython\frozen\M_gzip.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__hier_rx.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__hierobj.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_mcf__utils__singletonlist.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_repr.c
# End Source File
# Begin Source File
@@ -233,18 +187,6 @@ SOURCE=..\..\..\..\source\blender\bpython\frozen\M_types.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_utils.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_utils__quat.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_utils__vect.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml.c
# End Source File
# Begin Source File
@@ -267,26 +209,6 @@ SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__parser.c
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__scenegraph.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__collapse.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__err.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__namespace.c
# End Source File
# Begin Source File
SOURCE=..\..\..\..\source\blender\bpython\frozen\M_vrml__utils__typeclasses.c
# End Source File
# End Group
# Begin Group "Header Files"