Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player. Assuming you have the libraries installed in lib/windows of course... Maarten
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@@ -37,8 +37,8 @@ RSC=rc.exe
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\blender\bpython"
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# PROP Output_Dir "..\..\..\..\..\obj\windows\blender\bpython"
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# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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@@ -50,7 +50,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\BPY_python.lib"
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "BPY_python - Win32 Debug"
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