Fixed the MSVC project files. They now build both the release and debug

targets of creator publisher and player.
Assuming you have the libraries installed in lib/windows of course...
Maarten
This commit is contained in:
2002-11-11 21:59:46 +00:00
parent d4e488abed
commit 0efbb6c87b
45 changed files with 189 additions and 243 deletions

View File

@@ -37,8 +37,8 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "..\..\..\..\..\..\obj\windows\blender\bpython"
# PROP Output_Dir "..\..\..\..\..\obj\windows\blender\bpython"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\blender\bpython"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
@@ -50,7 +50,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\blender\bpython\BPY_python.lib"
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "BPY_python - Win32 Debug"