Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player. Assuming you have the libraries installed in lib/windows of course... Maarten
This commit is contained in:
@@ -50,7 +50,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\BRE_render.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "BRE_render - Win32 Debug"
|
||||
|
||||
@@ -75,7 +75,7 @@ BSC32=bscmake.exe
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\render\debug\BRE_render.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ENDIF
|
||||
|
||||
|
Reference in New Issue
Block a user