Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player. Assuming you have the libraries installed in lib/windows of course... Maarten
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@@ -50,7 +50,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\BRE_renderconverter.lib"
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "BRE_renderconverter - Win32 Debug"
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@@ -74,7 +74,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"
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# ADD LIB32 /nologo /out:"..\..\..\obj\windows\blender\renderconverter\debug\BRE_renderconverter.lib"
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!ENDIF
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