Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player. Assuming you have the libraries installed in lib/windows of course... Maarten
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@@ -37,8 +37,8 @@ RSC=rc.exe
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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@@ -61,8 +61,8 @@ LIB32=link.exe -lib
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\..\obj\windows\gameengine\physics\debug"
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# PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\physics\debug"
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# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\physics\debug"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\physics\debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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