Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player. Assuming you have the libraries installed in lib/windows of course... Maarten
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@@ -39,8 +39,8 @@ RSC=rc.exe
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy"
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# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\soundsystem\dummy"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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@@ -52,7 +52,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib"
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "SND_Dummy - Win32 Debug"
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