Merge branch 'master' into blender2.8
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@@ -283,8 +283,8 @@ static void bevel_fix_normal_shading_continuity(BevelModifierData *bmd, BMesh *b
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if (f_b)
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has_f_b = BLI_ghash_haskey(faceHash, f_b);
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if (has_f_a ^ has_f_b) {
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/* If one of both faces is present in faceHash then we are at a border
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* between new vmesh created and reconstructed face */
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/* If one of both faces is present in faceHash then we are at a border
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* between new vmesh created and reconstructed face */
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for (int i = 0; i < 2; i++) {
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BMVert *v = (i == 0) ? e->v1 : e->v2;
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@@ -316,8 +316,8 @@ static void bevel_fix_normal_shading_continuity(BevelModifierData *bmd, BMesh *b
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}
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}
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else if (has_f_a == true && has_f_b == true) {
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/* Else if both faces are present we assign clnor corresponding
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* to vert normal and face normal */
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/* Else if both faces are present we assign clnor corresponding
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* to vert normal and face normal */
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for (int i = 0; i < 2; i++) {
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BMVert *v = (i == 0) ? e->v1 : e->v2;
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BM_ITER_ELEM(l, &liter, v, BM_LOOPS_OF_VERT) {
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