Geometry Nodes: Curve Set Spline Type
This node sets the selected (or all) splines in curve to a chosen target spline type. Poly, Bezier, and NURB splines can be converted to any of the other types. This is meant to be a building block node, useful in many procedural situations. In the future the node could be optimized with multi-threading, or by avoiding copying in many cases, either by retrieving the curve for write access or by passing the raw vectors to the new splines where possible. With edits from Hans Goudey (@HooglyBoogly) Differential Revision: https://developer.blender.org/D12013
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@@ -1475,6 +1475,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
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#define GEO_NODE_CURVE_PRIMITIVE_QUADRILATERAL 1070
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#define GEO_NODE_CURVE_TRIM 1071
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#define GEO_NODE_CURVE_SET_HANDLES 1072
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#define GEO_NODE_CURVE_SPLINE_TYPE 1073
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/** \} */
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