Cycles: make "Open Shading Language" a boolean toggle, the other option "GPU Compatible" was confusing.
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@@ -289,7 +289,7 @@ SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background)
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BL::RenderSettings r = b_scene.render();
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SceneParams params;
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PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
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int shadingsystem = RNA_enum_get(&cscene, "shading_system");
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int shadingsystem = RNA_boolean_get(&cscene, "shading_system");
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if(shadingsystem == 0)
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params.shadingsystem = SceneParams::SVM;
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@@ -414,7 +414,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine b_engine, BL::Use
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params.progressive = true;
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/* shading system - scene level needs full refresh */
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int shadingsystem = RNA_enum_get(&cscene, "shading_system");
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int shadingsystem = RNA_boolean_get(&cscene, "shading_system");
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if(shadingsystem == 0)
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params.shadingsystem = SessionParams::SVM;
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