ClangFormat: format '#if 0' code in intern/
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@@ -307,8 +307,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
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/* TODO: don't use lights for excluded layers used as mask layer,
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* when dynamic overrides are back. */
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#if 0
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if(!((layer_flag & view_layer.holdout_layer) &&
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(layer_flag & view_layer.exclude_layer)))
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if (!((layer_flag & view_layer.holdout_layer) && (layer_flag & view_layer.exclude_layer)))
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#endif
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{
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sync_light(b_parent,
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@@ -657,8 +657,7 @@ static ShaderNode *add_node(Scene *scene,
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/* TODO(sergey): Does not work properly when we change builtin type. */
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#if 0
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if (b_image.is_updated()) {
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scene->image_manager->tag_reload_image(
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image->filename.string(),
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scene->image_manager->tag_reload_image(image->filename.string(),
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image->builtin_data,
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get_image_interpolation(b_image_node),
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get_image_extension(b_image_node),
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@@ -703,8 +702,7 @@ static ShaderNode *add_node(Scene *scene,
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/* TODO(sergey): Does not work properly when we change builtin type. */
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#if 0
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if (b_image.is_updated()) {
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scene->image_manager->tag_reload_image(
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env->filename.string(),
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scene->image_manager->tag_reload_image(env->filename.string(),
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env->builtin_data,
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get_image_interpolation(b_env_node),
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EXTENSION_REPEAT,
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@@ -235,15 +235,42 @@ int clamp(int x, int minval, int maxval)
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return max(min(x, maxval), minval);
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}
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#if 0
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normal mix (normal x, normal y, normal a) { return x*(1-a) + y*a; }
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normal mix (normal x, normal y, float a) { return x*(1-a) + y*a; }
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vector mix (vector x, vector y, vector a) { return x*(1-a) + y*a; }
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vector mix (vector x, vector y, float a) { return x*(1-a) + y*a; }
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point mix (point x, point y, point a) { return x*(1-a) + y*a; }
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point mix (point x, point y, float a) { return x*(1-a) + y*a; }
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color mix (color x, color y, color a) { return x*(1-a) + y*a; }
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color mix (color x, color y, float a) { return x*(1-a) + y*a; }
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float mix (float x, float y, float a) { return x*(1-a) + y*a; }
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normal mix(normal x, normal y, normal a)
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{
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return x * (1 - a) + y * a;
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}
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normal mix(normal x, normal y, float a)
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{
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return x * (1 - a) + y * a;
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}
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vector mix(vector x, vector y, vector a)
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{
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return x * (1 - a) + y * a;
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}
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vector mix(vector x, vector y, float a)
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{
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return x * (1 - a) + y * a;
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}
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point mix(point x, point y, point a)
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{
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return x * (1 - a) + y * a;
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}
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point mix(point x, point y, float a)
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{
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return x * (1 - a) + y * a;
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}
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color mix(color x, color y, color a)
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{
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return x * (1 - a) + y * a;
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}
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color mix(color x, color y, float a)
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{
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return x * (1 - a) + y * a;
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}
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float mix(float x, float y, float a)
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{
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return x * (1 - a) + y * a;
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}
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#else
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normal mix(normal x, normal y, normal a) BUILTIN;
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normal mix(normal x, normal y, float a) BUILTIN;
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@@ -716,10 +716,17 @@ float Camera::world_to_raster_size(float3 P)
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float3 raster = transform_perspective(&full_cameratoraster, make_float3(dir.x, dir.y, 0.0f));
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ray.t = 1.0f;
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camera_sample_panorama(&kernel_camera, kernel_camera_motion.data(), raster.x, raster.y, 0.0f, 0.0f, &ray);
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camera_sample_panorama(
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&kernel_camera, kernel_camera_motion.data(), raster.x, raster.y, 0.0f, 0.0f, &ray);
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if (ray.t == 0.0f) {
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/* No differentials, just use from directly ahead. */
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camera_sample_panorama(&kernel_camera, kernel_camera_motion.data(), 0.5f*full_width, 0.5f*full_height, 0.0f, 0.0f, &ray);
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camera_sample_panorama(&kernel_camera,
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kernel_camera_motion.data(),
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0.5f * full_width,
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0.5f * full_height,
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0.0f,
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0.0f,
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&ray);
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}
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#else
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camera_sample_panorama(&kernel_camera,
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@@ -360,8 +360,8 @@ void GHOST_SystemSDL::processEvent(SDL_Event *sdl_event)
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GHOST_TInt32 y_root = sdl_sub_evt.y + y_win;
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#if 0
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if (window->getCursorGrabMode() != GHOST_kGrabDisable && window->getCursorGrabMode() != GHOST_kGrabNormal)
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{
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if (window->getCursorGrabMode() != GHOST_kGrabDisable &&
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window->getCursorGrabMode() != GHOST_kGrabNormal) {
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GHOST_TInt32 x_new = x_root;
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GHOST_TInt32 y_new = y_root;
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GHOST_TInt32 x_accum, y_accum;
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@@ -390,10 +390,15 @@ void GHOST_SystemSDL::processEvent(SDL_Event *sdl_event)
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SDL_WarpMouseInWindow(sdl_win, x_new - x_win, y_new - y_win);
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}
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g_event = new GHOST_EventCursor(getMilliSeconds(), GHOST_kEventCursorMove, window, x_new, y_new);
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g_event = new GHOST_EventCursor(
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getMilliSeconds(), GHOST_kEventCursorMove, window, x_new, y_new);
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}
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else {
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g_event = new GHOST_EventCursor(getMilliSeconds(), GHOST_kEventCursorMove, window, x_root + x_accum, y_root + y_accum);
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g_event = new GHOST_EventCursor(getMilliSeconds(),
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GHOST_kEventCursorMove,
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window,
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x_root + x_accum,
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y_root + y_accum);
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}
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}
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else
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@@ -1166,7 +1166,8 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
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HMODULE m_user32 = ::LoadLibrary("User32.dll");
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if (m_user32) {
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GHOST_WIN32_EnableNonClientDpiScaling fpEnableNonClientDpiScaling =
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(GHOST_WIN32_EnableNonClientDpiScaling) ::GetProcAddress(m_user32, "EnableNonClientDpiScaling");
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(GHOST_WIN32_EnableNonClientDpiScaling)::GetProcAddress(m_user32,
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"EnableNonClientDpiScaling");
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if (fpEnableNonClientDpiScaling) {
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fpEnableNonClientDpiScaling(hwnd);
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@@ -482,9 +482,11 @@ bool Application::processEvent(GHOST_IEvent *event)
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case GHOST_kEventUnknown:
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break;
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case GHOST_kEventCursorButton:
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std::cout << "GHOST_kEventCursorButton"; break;
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std::cout << "GHOST_kEventCursorButton";
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break;
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case GHOST_kEventCursorMove:
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std::cout << "GHOST_kEventCursorMove"; break;
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std::cout << "GHOST_kEventCursorMove";
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break;
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#endif
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case GHOST_kEventWheel: {
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GHOST_TEventWheelData *wheelData = (GHOST_TEventWheelData *)event->getData();
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@@ -907,7 +907,8 @@ short MEM_guarded_testN(void *vmemh)
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mem_lock_thread();
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membl = membase->first;
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if (membl) membl = MEMNEXT(membl);
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if (membl)
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membl = MEMNEXT(membl);
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while (membl) {
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if (vmemh == membl + 1) {
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@@ -917,7 +918,8 @@ short MEM_guarded_testN(void *vmemh)
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if (membl->next)
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membl = MEMNEXT(membl->next);
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else break;
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else
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break;
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}
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mem_unlock_thread();
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@@ -1013,8 +1015,10 @@ static void addtail(volatile localListBase *listbase, void *vlink)
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/* for a generic API error checks here is fine but
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* the limited use here they will never be NULL */
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#if 0
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if (link == NULL) return;
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if (listbase == NULL) return;
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if (link == NULL)
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return;
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if (listbase == NULL)
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return;
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#endif
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link->next = NULL;
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@@ -1034,8 +1038,10 @@ static void remlink(volatile localListBase *listbase, void *vlink)
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/* for a generic API error checks here is fine but
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* the limited use here they will never be NULL */
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#if 0
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if (link == NULL) return;
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if (listbase == NULL) return;
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if (link == NULL)
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return;
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if (listbase == NULL)
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return;
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#endif
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if (link->next)
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@@ -379,7 +379,10 @@ float IK_SolverGetPoleAngle(IK_Solver *solver)
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}
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#if 0
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static void IK_SolverAddCenterOfMass(IK_Solver *solver, IK_Segment *root, float goal[3], float weight)
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static void IK_SolverAddCenterOfMass(IK_Solver *solver,
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IK_Segment *root,
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float goal[3],
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float weight)
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{
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if (solver == NULL || root == NULL)
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return;
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@@ -265,7 +265,8 @@ int conv_utf_8_to_16(const char *in8, wchar_t *out16, size_t size16)
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static int is_ascii(const char *in8)
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{
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for (; *in8; in8++)
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if (0x80 & *in8) return 0;
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if (0x80 & *in8)
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return 0;
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return 1;
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}
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@@ -274,7 +275,8 @@ static void utf_8_cut_end(char *inout8, size_t maxcutpoint)
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{
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char *cur = inout8 + maxcutpoint;
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char cc;
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if (!inout8) return;
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if (!inout8)
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return;
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cc = *cur;
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}
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