Cycles: add support for motion blurring of fluid meshes.
Reviewed By: brecht Differential Revision: https://developer.blender.org/D2063
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@@ -719,12 +719,7 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render,
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<< relative_time << ".";
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/* fixed shutter time to get previous and next frame for motion pass */
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float shuttertime;
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if(scene->need_motion() == Scene::MOTION_PASS)
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shuttertime = 2.0f;
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else
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shuttertime = scene->camera->shuttertime;
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float shuttertime = scene->motion_shutter_time();
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/* compute frame and subframe time */
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float time = frame_center + frame_center_delta + relative_time * shuttertime * 0.5f;
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