Fix T63284: Eevee: Crash when subsurface pass is enabled
Was caused by a NULL texture used as uniform.
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		@@ -253,11 +253,14 @@ void EEVEE_subsurface_add_pass(
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		DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
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		DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", depth_src);
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		DRW_shgroup_uniform_texture_ref(grp, "sssData", &effects->sss_blur);
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		DRW_shgroup_uniform_texture_ref(grp, "sssAlbedo", &effects->sss_albedo);
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		DRW_shgroup_uniform_block(grp, "sssProfile", sss_profile);
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		DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
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		DRW_shgroup_stencil_mask(grp, sss_id);
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		DRW_shgroup_call_add(grp, quad, NULL);
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		if (effects->sss_separate_albedo) {
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			DRW_shgroup_uniform_texture_ref(grp, "sssAlbedo", &effects->sss_albedo);
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		}
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	}
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}
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