Potential fix for crashing ogl in drawing render updates... ATI only?
I don't know why, but at Andrea's system it goes fine.
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@@ -762,8 +762,8 @@ static void renderwin_progress(RenderWin *rw, RenderResult *rr, rcti *renrect)
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/* if renrect argument, we only display scanlines */
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if(renrect) {
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ymin= renrect->ymin;
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ymax= renrect->ymax-ymin; /* dunno... scanline updating seems to be nasty? */
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if(ymax<2) return;
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ymax= renrect->ymax-ymin;
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if(ymax<2 || renrect->ymax>=rr->recty) return;
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renrect->ymin= renrect->ymax;
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}
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else {
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