moved python functions that deal with blender libdata into gen_library.c from gen_utils and BPY_interface
small cleanup, removed unused functions and explicetly cast pointers..
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@@ -43,7 +43,11 @@
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#include "BKE_library.h"
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#include "BKE_object.h" /* during_scriptlink() */
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#include "BKE_text.h"
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#include "DNA_curve_types.h" /* for struct IpoDriver */
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#include "DNA_ID.h" /* ipo driver */
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#include "DNA_object_types.h" /* ipo driver */
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h" /* for U.pythondir */
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#include "MEM_guardedalloc.h"
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@@ -55,6 +59,7 @@
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#include "api2_2x/EXPP_interface.h"
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#include "api2_2x/constant.h"
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#include "api2_2x/gen_utils.h"
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#include "api2_2x/gen_library.h" /* GetPyObjectFromID */
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#include "api2_2x/BGL.h"
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#include "api2_2x/Blender.h"
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#include "api2_2x/Camera.h"
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@@ -62,29 +67,12 @@
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#include "api2_2x/Registry.h"
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#include "api2_2x/Main.h" /* for the "bpy" default module */
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/* ID_asPyObject */
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#include "api2_2x/Object.h"
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#include "api2_2x/Camera.h"
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#include "api2_2x/Armature.h"
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#include "api2_2x/Lamp.h"
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/*#include "api2_2x/ CurNurb.h" do we need this ? */
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#include "api2_2x/Curve.h"
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#include "api2_2x/NMesh.h"
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#include "api2_2x/Mesh.h"
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#include "api2_2x/Lattice.h"
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#include "api2_2x/Metaball.h"
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#include "api2_2x/Text3d.h"
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#include "api2_2x/Font.h"
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#include "api2_2x/Group.h"
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#include "api2_2x/World.h"
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#include "api2_2x/Texture.h"
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#include "api2_2x/Ipo.h"
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#include "api2_2x/Text.h"
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#include "api2_2x/Sound.h"
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#include "api2_2x/NLA.h"
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#include "api2_2x/Main.h"
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#include "api2_2x/Scene.h"
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/* for scriptlinks */
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#include "DNA_lamp_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_world_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_material_types.h"
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/* bpy_registryDict is declared in api2_2x/Registry.h and defined
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* in api2_2x/Registry.c
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@@ -1354,70 +1342,6 @@ static ScriptLink *ID_getScriptlink( ID * id )
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}
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}
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PyObject *ID_asPyObject( ID * id )
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{
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switch ( MAKE_ID2( id->name[0], id->name[1] ) ) {
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case ID_SCE:
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return Scene_CreatePyObject( ( Scene *) id );
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break;
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case ID_OB:
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return Object_CreatePyObject( (Object *) id );
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break;
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case ID_ME:
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return Mesh_CreatePyObject( (Mesh *)id, NULL );
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break;
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case ID_CU: /*todo, support curnurbs?*/
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return Curve_CreatePyObject((Curve *)id);
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break;
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case ID_MB:
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return Metaball_CreatePyObject((MetaBall *)id);
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break;
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case ID_MA:
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return Material_CreatePyObject((Material *)id);
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break;
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case ID_TE:
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return Texture_CreatePyObject((Tex *)id);
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break;
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case ID_IM:
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return Image_CreatePyObject((Image *)id);
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break;
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case ID_LT:
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return Lattice_CreatePyObject((Lattice *)id);
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break;
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case ID_LA:
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return Lamp_CreatePyObject((Lamp *)id);
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break;
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case ID_CA:
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return Camera_CreatePyObject((Camera *)id);
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break;
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case ID_IP:
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return Ipo_CreatePyObject((Ipo *)id);
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break;
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case ID_WO:
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return World_CreatePyObject((World *)id);
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break;
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case ID_VF:
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return Font_CreatePyObject((VFont *)id);
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break;
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case ID_TXT:
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return Text_CreatePyObject((Text *)id);
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break;
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case ID_SO:
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return Sound_CreatePyObject((bSound *)id);
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break;
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case ID_GR:
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return Group_CreatePyObject((Group *)id);
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break;
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case ID_AR:
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return Armature_CreatePyObject((bArmature *)id);
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break;
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case ID_AC:
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return Action_CreatePyObject((bAction *)id);
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break;
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}
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Py_RETURN_NONE;
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}
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int BPY_has_onload_script( void )
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{
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ScriptLink *slink = &G.scene->scriptlink;
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@@ -1461,7 +1385,7 @@ void BPY_do_pyscript( ID * id, short event )
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/* set globals in Blender module to identify scriptlink */
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EXPP_dict_set_item_str( g_blenderdict, "bylink", EXPP_incr_ret_True() );
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EXPP_dict_set_item_str( g_blenderdict, "link",
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ID_asPyObject( id ) );
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GetPyObjectFromID( id ) );
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EXPP_dict_set_item_str( g_blenderdict, "event",
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PyString_FromString( event_to_name
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( event ) ) );
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