Cleanup: spelling in comments, comment block formatting

This commit is contained in:
2021-11-13 13:07:13 +11:00
parent acc800d24d
commit 1143bf281a
36 changed files with 108 additions and 87 deletions

View File

@@ -128,11 +128,12 @@ void action_groups_clear_tempflags(struct bAction *act);
/**
* Return whether the action has one unique point in time keyed.
*
* This is mostly for the pose library, which will have different behaviour depending on whether an
* This is mostly for the pose library, which will have different behavior depending on whether an
* Action corresponds to a "pose" (one keyframe) or "animation snippet" (multiple keyframes).
*
* \return `false` when there is no keyframe at all or keys on different points in time, `true`
* when exactly one point in time is keyed. */
* when exactly one point in time is keyed.
*/
bool BKE_action_has_single_frame(const struct bAction *act);
/* Pose API ----------------- */

View File

@@ -134,8 +134,10 @@ enum {
LIB_ID_COPY_SHAPEKEY = 1 << 26,
/** EXCEPTION! Specific deep-copy of node trees used e.g. for rendering purposes. */
LIB_ID_COPY_NODETREE_LOCALIZE = 1 << 27,
/** EXCEPTION! Specific handling of RB objects regarding collections differs depending whether we
duplicate scene/collections, or objects. */
/**
* EXCEPTION! Specific handling of RB objects regarding collections differs depending whether we
* duplicate scene/collections, or objects.
*/
LIB_ID_COPY_RIGID_BODY_NO_COLLECTION_HANDLING = 1 << 28,
/* *** Helper 'defines' gathering most common flag sets. *** */

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@@ -307,20 +307,20 @@ class BezierSpline final : public Spline {
blender::MutableSpan<HandleType> handle_types_left();
blender::Span<blender::float3> handle_positions_left() const;
/**
* Get writable access to the hande position.
* Get writable access to the handle position.
*
* \param write_only: pass true for an uninitialized spline, this prevents accessing
* uninitialized memory while autogenerating handles.
* uninitialized memory while auto-generating handles.
*/
blender::MutableSpan<blender::float3> handle_positions_left(bool write_only = false);
blender::Span<HandleType> handle_types_right() const;
blender::MutableSpan<HandleType> handle_types_right();
blender::Span<blender::float3> handle_positions_right() const;
/**
* Get writable access to the hande position.
* Get writable access to the handle position.
*
* \param write_only: pass true for an uninitialized spline, this prevents accessing
* uninitialized memory while autogenerating handles.
* uninitialized memory while auto-generating handles.
*/
blender::MutableSpan<blender::float3> handle_positions_right(bool write_only = false);
void ensure_auto_handles() const;

View File

@@ -422,7 +422,7 @@ static float dvar_eval_locDiff(ChannelDriver *driver, DriverVar *dvar)
}
}
else {
/* Convert to worldspace. */
/* Convert to world-space. */
copy_v3_v3(tmp_loc, pchan->pose_head);
mul_m4_v3(ob->obmat, tmp_loc);
}