ran through pep8 checker
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@@ -119,7 +119,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel):
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if mat:
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layout.prop(mat, "type", expand=True)
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class MATERIAL_PT_preview(MaterialButtonsPanel, bpy.types.Panel):
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bl_label = "Preview"
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@@ -357,9 +357,9 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
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sub = col.column()
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sub.active = rayt.gloss_factor < 1.0
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sub.prop(rayt, "gloss_threshold", text="Threshold")
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sub.prop(rayt, "gloss_samples", text="Samples")
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sub.prop(rayt, "gloss_samples", text="Samples")
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class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel):
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bl_label = "Mirror"
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bl_options = {'DEFAULT_CLOSED'}
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@@ -482,7 +482,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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mat = context.material # dont use node material
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mat = context.material # dont use node material
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halo = mat.halo
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split = layout.split()
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@@ -536,7 +536,7 @@ class MATERIAL_PT_flare(MaterialButtonsPanel, bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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mat = context.material # dont use node material
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mat = context.material # dont use node material
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halo = mat.halo
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layout.active = halo.use_flare_mode
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@@ -564,7 +564,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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phys = context.material.physics # dont use node material
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phys = context.material.physics # dont use node material
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split = layout.split()
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@@ -593,7 +593,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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mat = context.material # dont use node material
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mat = context.material # dont use node material
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tan = mat.strand
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split = layout.split()
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@@ -760,7 +760,7 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel, bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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vol = context.material.volume # dont use node material
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vol = context.material.volume # dont use node material
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split = layout.split()
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col = split.column()
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@@ -777,7 +777,7 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel, bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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vol = context.material.volume # dont use node material
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vol = context.material.volume # dont use node material
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split = layout.split()
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@@ -802,7 +802,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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vol = context.material.volume # dont use node material
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vol = context.material.volume # dont use node material
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split = layout.split()
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@@ -837,7 +837,7 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel, bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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mat = context.material # dont use node material
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mat = context.material # dont use node material
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layout.prop(mat, "transparency_method", expand=True)
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@@ -849,7 +849,7 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel, bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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vol = context.material.volume # dont use node material
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vol = context.material.volume # dont use node material
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split = layout.split()
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