Transform project. Daily update:
- Pose Mode restored - Dependencies work again as usual (mainly copied old code) so grabbing a Hook deforms, etc - Made main transform loop idling nicely (save CPU) - removed proportional mode for Objects (Martin OK'ed) - code style: renamed "tv" into "td" variable names (trans-data now) TODO: - Ipo Key-mode editing - texture space grab/scale - correct inverse for scaling children offset - actually, loadsa testing needed. :)
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@@ -33,7 +33,7 @@
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#ifndef BIF_TRANSFORM_H
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#define BIF_TRANSFORM_H
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//#define NEWTRANSFORM 1
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// #define NEWTRANSFORM 1
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/* ******************** Macros & Prototypes *********************** */
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