Transform project. Daily update:
- Pose Mode restored - Dependencies work again as usual (mainly copied old code) so grabbing a Hook deforms, etc - Made main transform loop idling nicely (save CPU) - removed proportional mode for Objects (Martin OK'ed) - code style: renamed "tv" into "td" variable names (trans-data now) TODO: - Ipo Key-mode editing - texture space grab/scale - correct inverse for scaling children offset - actually, loadsa testing needed. :)
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@@ -254,6 +254,7 @@ void helpline(float *vec)
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VECCOPY(vecrot, vec);
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if(G.obedit) Mat4MulVecfl(G.obedit->obmat, vecrot);
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else if(G.obpose) Mat4MulVecfl(G.obpose->obmat, vecrot);
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getmouseco_areawin(mval);
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project_float(vecrot, cent); // no overflow in extreme cases
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