Transform project. Daily update:

- Pose Mode restored
- Dependencies work again as usual (mainly copied old code)
  so grabbing a Hook deforms, etc
- Made main transform loop idling nicely (save CPU)
- removed proportional mode for Objects (Martin OK'ed)
- code style: renamed "tv" into "td" variable names (trans-data now)

TODO:
- Ipo Key-mode editing
- texture space grab/scale
- correct inverse for scaling children offset
- actually, loadsa testing needed. :)
This commit is contained in:
2005-02-22 16:50:04 +00:00
parent 3cd546e484
commit 118e4bcf7b
5 changed files with 507 additions and 261 deletions

View File

@@ -254,6 +254,7 @@ void helpline(float *vec)
VECCOPY(vecrot, vec);
if(G.obedit) Mat4MulVecfl(G.obedit->obmat, vecrot);
else if(G.obpose) Mat4MulVecfl(G.obpose->obmat, vecrot);
getmouseco_areawin(mval);
project_float(vecrot, cent); // no overflow in extreme cases